Combat Logging: Difference between revisions
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Added Developer Comment of Sandro Sammarco on 17 May 2016 |
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* Similar acts of logging can also include non-combat situations, such as being scanned when [[smuggling]] without a means of stopping the scan. | * Similar acts of logging can also include non-combat situations, such as being scanned when [[smuggling]] without a means of stopping the scan. | ||
* Bounties that were on a wanted pilot ''will'' remain since the target will not be destroyed if they had disconnected in time. | * Bounties that were on a wanted pilot ''will'' remain since the target will not be destroyed if they had disconnected in time. | ||
== Developer Comments == | |||
On 17 May 2016, [[Sandro Sammarco]] said: ''"To clarify: *the official stance on exiting the game via the menu, at any point, is that it is legitimate.* I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds. However, we can't speak for how other Commanders view such actions."''<ref name=":0">https://forums.frontier.co.uk/showthread.php/251428-Is-quot-Save-quot-ing-still-a-legitimate-tactic-to-avoid-destruction?p=3904116&viewfull=1#post3904116</ref> | |||
''"For the record, when we talk about "combat logging" at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic)."''<ref name=":0" /> | |||
== References == | == References == | ||
<references/> | <references/> | ||
[[Category:Guides]] | [[Category:Guides]] | ||
Revision as of 17:20, 15 September 2018
Template:Quote Combat Logging is the act of logging off or exiting a session of Elite Dangerous during ship-to-ship combat in a non graceful way. Often times, players will generally terminate a game session when they feel discontent with their current situation in the hopes of restarting in a safer position. Intentionally quitting during a tough situation is fairly common in gaming, though it is widely frowned upon and considered unfair. Many online games take measures to prevent this behavior, such as possible penalties on the player's account or simply setting a delay countdown until the player is actually logged out.
Combat Logging is officially a banable action and will have consequences if done a significant amount of times.
Frontier Developments have also claimed that they are working on a way to solve the issue, however, there hasn't been any kind of success or progress in the past years.
Uses and Effects
In Elite Dangerous, combat logging is most often done to avoid death (usually last-minute) during combat. Unfortunately, there is no safeguard to this exploit as of yet other than reporting the combat logger (if the attacker is not an NPC).
- The most common instance of combat logging is likely when a commander is transporting valuable cargo and confronted by a better-armed pirate.
- Similar acts of logging can also include non-combat situations, such as being scanned when smuggling without a means of stopping the scan.
- Bounties that were on a wanted pilot will remain since the target will not be destroyed if they had disconnected in time.
Developer Comments
On 17 May 2016, Sandro Sammarco said: "To clarify: *the official stance on exiting the game via the menu, at any point, is that it is legitimate.* I suspect at some point we may increase the "in danger" countdown, but for now you just have to wait fifteen seconds. However, we can't speak for how other Commanders view such actions."[1]
"For the record, when we talk about "combat logging" at Frontier, we mean the act of ungracefully exiting the game (either by ALT-F4 type procedures or by cutting the network traffic)."[1]