CQC Championship: Difference between revisions
m →Unlocks: Updated to reflect that the three loadout slots for a particular ship contain the same stuff. |
m →Unlocks: Text improvements on the links to ship loadouts. |
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=== Unlocks === | === Unlocks === | ||
{{Main|CQC Championship/Loadouts}} | {{Main|CQC Championship/Loadouts}} | ||
As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for | As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for [[/Eagle Loadouts/]] is unlocked, which works like a [[Beam Laser]] but has higher damage at the cost of an increase in heat gain. | ||
{| class="article-table" | {| class="article-table" | ||
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|- | |- | ||
! [[F63 Condor]] | ! [[F63 Condor]] | ||
| [[/F63 Condor Loadouts/ | | [[/F63 Condor Loadouts/]] | ||
| Loadout 1, Loadout 5, Loadout 9 | | Loadout 1, Loadout 5, Loadout 9 | ||
|- | |- | ||
! [[Sidewinder MkI]] | ! [[Sidewinder MkI]] | ||
| [[/Sidewinder Loadouts/ | | [[/Sidewinder Loadouts/]] | ||
| Loadout 2, Loadout 6, Loadout 10 | | Loadout 2, Loadout 6, Loadout 10 | ||
|- | |- | ||
! [[Eagle MkII]] | ! [[Eagle MkII]] | ||
| [[/Eagle Loadouts/ | | [[/Eagle Loadouts/]] | ||
| Loadout 3, Loadout 7, Loadout 11 | | Loadout 3, Loadout 7, Loadout 11 | ||
|- | |- | ||
! [[Imperial Fighter]] | ! [[Imperial Fighter]] | ||
| [[/Imperial Fighter Loadouts/ | | [[/Imperial Fighter Loadouts/]] | ||
| Loadout 4, Loadout 8, Loadout 12 | | Loadout 4, Loadout 8, Loadout 12 | ||
|} | |} | ||