CQC Championship: Difference between revisions

m →Unlocks: Updated to reflect that the three loadout slots for a particular ship contain the same stuff.
m →Unlocks: Text improvements on the links to ship loadouts.
Line 189: Line 189:
=== Unlocks ===
=== Unlocks ===
{{Main|CQC Championship/Loadouts}}
{{Main|CQC Championship/Loadouts}}
As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for the [[/Eagle Loadouts/|Eagle]] is unlocked, which works like a [[Beam Laser]] but has higher damage at the cost of an increase in heat gain.
As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for [[/Eagle Loadouts/]] is unlocked, which works like a [[Beam Laser]] but has higher damage at the cost of an increase in heat gain.


{| class="article-table"
{| class="article-table"
Line 197: Line 197:
|-
|-
! [[F63 Condor]]
! [[F63 Condor]]
| [[/F63 Condor Loadouts/|Loadouts]]
| [[/F63 Condor Loadouts/]]
| Loadout 1, Loadout 5, Loadout 9
| Loadout 1, Loadout 5, Loadout 9
|-
|-
! [[Sidewinder MkI]]
! [[Sidewinder MkI]]
| [[/Sidewinder Loadouts/|Loadouts]]
| [[/Sidewinder Loadouts/]]
| Loadout 2, Loadout 6, Loadout 10
| Loadout 2, Loadout 6, Loadout 10
|-
|-
! [[Eagle MkII]]
! [[Eagle MkII]]
| [[/Eagle Loadouts/|Loadouts]]
| [[/Eagle Loadouts/]]
| Loadout 3, Loadout 7, Loadout 11
| Loadout 3, Loadout 7, Loadout 11
|-
|-
! [[Imperial Fighter]]
! [[Imperial Fighter]]
| [[/Imperial Fighter Loadouts/|Loadouts]]
| [[/Imperial Fighter Loadouts/]]
| Loadout 4, Loadout 8, Loadout 12
| Loadout 4, Loadout 8, Loadout 12
|}
|}