CQC Championship: Difference between revisions

m →Targeting: Made the paragraph read better.
m →Unlocks: Updated to reflect that the three loadout slots for a particular ship contain the same stuff.
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=== Unlocks ===
=== Unlocks ===
{{Main|CQC Championship/Loadouts}}
{{Main|CQC Championship/Loadouts}}
As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for [[CQC Championship/Loadout 3|Loadout 3]] is unlocked, which works like a [[Beam Laser]] but has higher damage at the cost of an increase in heat gain.
As a player ranks up they unlock more ship loadouts and alternative modules (such as weapons and armour) to customise those loadouts with. There are a variety of modules, each of which have their own pros and cons. For example, at rank 44 an [[Overcharged Beam Laser]] for the [[/Eagle Loadouts/|Eagle]] is unlocked, which works like a [[Beam Laser]] but has higher damage at the cost of an increase in heat gain.


{| class="article-table"
{| class="article-table"
! Ship
! Ship
! Loadouts
! Loadouts
!!!
! Loadout slots
|-
|-
! [[F63 Condor]]
! [[F63 Condor]]
| [[/Loadout 1/]]
| [[/F63 Condor Loadouts/|Loadouts]]
| [[/Loadout 5/]]
| Loadout 1, Loadout 5, Loadout 9
| [[/Loadout 9/]]
|-
|-
! [[Sidewinder MkI]]
! [[Sidewinder MkI]]
| [[/Loadout 2/]]
| [[/Sidewinder Loadouts/|Loadouts]]
| [[/Loadout 6/]]
| Loadout 2, Loadout 6, Loadout 10
| [[/Loadout 10/]]
|-
|-
! [[Eagle MkII]]
! [[Eagle MkII]]
| [[/Loadout 3/]]
| [[/Eagle Loadouts/|Loadouts]]
| [[/Loadout 7/]]
| Loadout 3, Loadout 7, Loadout 11
| [[/Loadout 11/]]
|-
|-
! [[Imperial Fighter]]
! [[Imperial Fighter]]
| [[/Loadout 4/]]
| [[/Imperial Fighter Loadouts/|Loadouts]]
| [[/Loadout 8/]]
| Loadout 4, Loadout 8, Loadout 12
| [[/Loadout 12/]]
|}
|}