CQC Championship: Difference between revisions
Removed ESports section, added to power upgrades about how to get upgrades, added destructible structures mechanic description, which arenas are available, victory state in deathmatch, cqc release status and stuff, and tdm is non 6v6; is up to 8v8 |
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{{Upcoming}} | {{Upcoming}} | ||
[[File:CQC-Championship.svg|thumb|330px|CQC Championship logotype]] | [[File:CQC-Championship.svg|thumb|330px|CQC Championship logotype]] | ||
The '''Close Quarters Combat''', abbreviated as '''CQC''', is an upcoming update in [[Elite: Dangerous]] that brings a separate mode from Open Play and | The '''Close Quarters Combat Championship''', abbreviated as '''CQC '''or '''CQC Championship''', is an upcoming update in [[Elite: Dangerous]] that brings a separate mode from Open Play, Solo, and Private Group that consists of several competitive modes including 12 player Free-For-All, 8v8 Team Deathmatch and Capture the Flag. The player will be able to fly the [[Sidewinder]], [[Eagle]] and [[F63 Condor]], unlock modules, [[weapons]] and abilities.<ref name=":0">[https://support.elitedangerous.com/kb/faq.php?id=147 What is the Close Quarters Championship (CQC)?], 2015-06-16 13:53 GMT</ref><ref>[https://community.elitedangerous.com/galnet/uid/289d3107159c63abf2b197520776393f8414b579 GalNet News, 16 May 3301]</ref><ref>[https://community.elitedangerous.com/node/215 Dev Update (02/07/2015)]</ref><ref group="nb">GPP period will only support 8 players on beta launch</ref> | ||
The CQC mode is made available by [[Utopixx Entertainment]] which is a Federation owned company and can be accessed through the main menu. It provides a simulation of multiple arenas, modes and upgrades. | The CQC mode is made available by [[Utopixx Entertainment]] which is a Federation owned company and can be accessed through the main menu. It provides a simulation of multiple arenas, modes and upgrades. | ||
CQC | CQC is currently in the beta stress test, and, although it is in beta, it is accessable and playable by all players, even those who do not have standard beta access | ||
CQC will released simultaneously on Xbox One, PC, and Mac as version 1.4, in early October<ref name=":0" /><ref>[https://forums.frontier.co.uk/showthread.php?t=157274&p=2402780&viewfull=1#post2402780 Michael Brookes about CQC Xbox One, PC and Mac release], 2015-06-16, 13:57 GMT</ref>{{Cite}} | |||
== Ranks == | == Ranks == | ||
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{{Expand|date = August 28th}} | {{Expand|date = August 28th}} | ||
=== Team conflict === | === Team conflict === | ||
Within Team conflict you have to either have more kills than the enemy team when the timer runs out or after your team has reached | Within Team conflict you have to either have more kills than the enemy team when the timer runs out or after your team has reached 25 kills. | ||
=== Deathmatch === | |||
The first player to get 750 points wins | |||
== Arenas == | == Arenas == | ||
Orbital Junction is not yet in the game. When it comes to the environment it will contain destructible objects. | |||
* [[Asteria Point]].<ref name=":1">[https://community.elitedangerous.com/node/263 Dev Update (27/08/2015)]</ref> | * [[Asteria Point]].<ref name=":1">[https://community.elitedangerous.com/node/263 Dev Update (27/08/2015)]</ref> | ||
* [[Orbital Junction]].<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=767e619118 Elite: Dangerous Newsletter #80]</ref> | * [[Orbital Junction]].<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=767e619118 Elite: Dangerous Newsletter #80]</ref> | ||
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=== Shield recharging === | === Shield recharging === | ||
Once your shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike the main game, shields immideately gain | Once your shields are down, they will start recharging, draining the energy from the SYS capacitor. Unlike the main game, shields immideately gain 90% strength when recharging is completed (as opposed to 50%). | ||
=== Destructible Structures === | |||
Inside certain tunnels, there are pillars which can be destroyed by shooting at them, after which they explode, allowing clear access through the tunnel. | |||
== Power upgrades == | == Power upgrades == | ||
{{Main|/Power upgrade/}} | {{Main|/Power upgrade/}} | ||
There will be four upgrades available in the arenas. But the upgrades will not necessarily be available on every map. To find a power upgrade on the scanner one should look for grey icon. These indicate it is an upgrade which can be differentiated through its | There will be four upgrades available in the arenas. But the upgrades will not necessarily be available on every map. To find a power upgrade on the scanner one should look for grey icon. These indicate it is an upgrade which can be differentiated through its colors, hologram icons and the name when targeting them. When targeting an upgrade, it will show up the name of the upgrade appended by "surge". Furthermore, the power upgrades has a timer that is listed right next to the Power Distributor. | ||
To get an upgrade, one must fly through a circular object that has a hologram in the middle. | To get an upgrade, one must fly through a circular object that has a hologram in the middle. It also appears to be possible to get the upgrade without actually going through to the other side of the hologram, as often happens when bumping into the frame around it | ||
List below is what each upgrade is. | List below is what each upgrade is. | ||
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{{Main|/Weapons/}} | {{Main|/Weapons/}} | ||
There will be a variety of weapons, each of which have their own pros and cons. One of which is an [[Overcharged Beam Laser]] that works like a [[Beam Laser]] but with higher damage at the cost of an increase in heat gain. | There will be a variety of weapons, each of which have their own pros and cons. One of which is an [[Overcharged Beam Laser]] that works like a [[Beam Laser]] but with higher damage at the cost of an increase in heat gain. | ||
== Gallery == | == Gallery == | ||