Conflict Zone (Signal Source): Difference between revisions

m merged Combat Reward section with main; cut list for Combat Bond Vouchers (now has dedicated page); wording
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[[Image:2015-01-18 00001.jpg|thumb|200 px | A targeted conflict zone waypoint in supercruise]]
[[Image:2015-01-18 00001.jpg|thumb|200 px | A targeted conflict zone waypoint in supercruise]]
[[Image:2015-01-18 00002.jpg|thumb|200 px | A combat mission with a conflict zone (warzone) as target type]]


[[{{PAGENAME}}]]s are temporary warzones that occur wherever [[factions]] are waging [[Influence#Civil War|civil war]] against each other. Upon entering from [[supercruise]] conflict zones are randomly populated with NPC fighter [[ships]] of the warring factions. Conflict zones come in two types — low intensity and high intensity — depending on the size of the ship spawn.
[[{{PAGENAME}}]]s are temporary warzones that occur wherever [[factions]] are waging [[Influence#Civil War|civil war]] against each other. Conflict zones come in two types — low intensity and high intensity — depending on the size of the ship spawn.


At any time players can join the battle in conflict zones, and temporarily fight for a side of their choice, by setting the preferred faction in-game in the Systems panel under Functions.
Upon entering from [[supercruise]] conflict zones are randomly populated with NPC fighter [[ships]] of the warring factions and players can choose to fight for a side by setting the preferred faction in-game in the Systems panel under Functions.
 
Apart from normal [[Bounty Voucher|bounty vouchers]] for wanted ships, players have the unique opportunity to collect [[Combat Bond Voucher|combat bond vouchers]] in conflict zones if they choose to side with a faction and battle the opposition. These combat bond vouchers can be redeemed for credits at any station in the system.
 
During times of civil war the various factions may also hand out special combat bond missions through the [[Bulletin Board|bulletin board]] which call for the destruction of opposing targets in conflict zones (referred to in combat missions as ''warzones'').


== Location ==
== Location ==
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The [[GalNet]] news feed accessible when docked at stations usually reports on which [[Star Systems|star system]] is currently the center of major conflict. It is worthwhile to follow up on other star systems in the general for they usually wind up in tumult as well.
The [[GalNet]] news feed accessible when docked at stations usually reports on which [[Star Systems|star system]] is currently the center of major conflict. It is worthwhile to follow up on other star systems in the general for they usually wind up in tumult as well.


== Combat Rewards ==
==Notes==
[[Image:2015-01-18 00002.jpg|thumb|200 px | A combat mission with a conflict zone (warzone) as target type]]
 
Between normal [[Bounty Voucher|bounty vouchers]] and the more special [[Combat Bond Voucher|combat bond vouchers]] combat in conflict zones can be a profitable venture.


During times of civil war the various factions may hand out combat bond missions through the [[Bulletin Board|bulletin board]] which call for the destruction of  opposing targets in conflict zones (referred to in combat missions as ''Warzones''). For each destroyed ship combat bond vouchers are rewarded and which, in turn, can be redeemed for credits at any faction-aligned station in the [[Star Systems|star system]].
The following table gives an overview of the fixed rewards for redeeming combat bond vouchers which depend for the most part upon ship type. In general it goes that heavier ships yield higher rewards.
:{| class="article-table sortable" style="font-size: 88%; line-height: 1.3em;"
! Ship
! Reward (CR)
|-
| [[Empire Fighter]]
| 2,000
|-
| [[F63 Condor]]
| 2,000
|-
| [[Eagle Mk. II]]
| 4,000
|-
| [[Cobra Mk. III]]
| 8,000
|-
| [[Viper Mk III]]
| 10,000
|-
| [[Asp Explorer]]
| 14,000
|-
| [[Vulture]]
| 18,000
|-
| [[Imperial Clipper]]
| 22,000
|-
| [[Python]]
| 26,000
|-
| [[Anaconda]]
| 36,000
|}
==Notes==
* During [[supercruise]] conflict zones show up automatically as locations in the Navigation panel if the player is close enough with the ship.
* During [[supercruise]] conflict zones show up automatically as locations in the Navigation panel if the player is close enough with the ship.
* For some reason conflict zones are referred to as ''Warzones'' in the in-game descriptions of combat missions.
* For some reason conflict zones are referred to as ''Warzones'' in the in-game descriptions of combat missions.