Thargoid Sensor: Difference between revisions

→Features: Addition of clarifying information about mitigating corrosive damage effects of UAs with AFMUs.
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**Chittering: Has been found to be a garbled Morse code, tapping out the name of the closest celestial body or station. The purpose, if there is one, of the other sounds are yet to be determined.
**Chittering: Has been found to be a garbled Morse code, tapping out the name of the closest celestial body or station. The purpose, if there is one, of the other sounds are yet to be determined.
**Purrs: There seems to be two types, a low and a high purr. The low purr seems to stay the same through the deployment while the high purr increases in pitch inverse proportionally to the integrity of the Artefact.<ref>[https://forums.frontier.co.uk/showthread.php?t=175726&p=2702300&viewfull=1#post2702300 UA Mystery Thread 3: The Canonn], bitstorm, Elite: Dangerous Forums, 2015-08-16 20:34 GMT</ref> With a degrading UA the pitch will slowly increase until the UA is scooped or decays. With an non-degrading 100% UA, the high purr will not change in pitch.
**Purrs: There seems to be two types, a low and a high purr. The low purr seems to stay the same through the deployment while the high purr increases in pitch inverse proportionally to the integrity of the Artefact.<ref>[https://forums.frontier.co.uk/showthread.php?t=175726&p=2702300&viewfull=1#post2702300 UA Mystery Thread 3: The Canonn], bitstorm, Elite: Dangerous Forums, 2015-08-16 20:34 GMT</ref> With a degrading UA the pitch will slowly increase until the UA is scooped or decays. With an non-degrading 100% UA, the high purr will not change in pitch.
*While inside your ship's cargo hold the Unknown Artefact acts like [[Toxic Waste]] by doing corrosion damage to ALL your ship modules once every so often at random. This has caused Commanders to lose their UAs while in [[supercruise]], as their cargo hatch decayed enough to open. Corrosive damage done by cargo can mitigated fitting and  AFMUs to your ship, and monitoring module integrity. AFMUs can repair damage to individual modules, though the [[Corrosion Resistant Cargo Rack]] if a far preferable alternative.  
*While inside your ship's cargo hold the Unknown Artefact acts like [[Toxic Waste]] by doing corrosion damage to ALL your ship modules once every so often at random. This has caused Commanders to lose their UAs while in [[supercruise]], as their cargo hatch decayed enough to open. Corrosive damage done by cargo can be mitigated by fitting AFMUs to your ship, and monitoring module integrity. AFMUs can repair damage to individual modules, but the [[Corrosion Resistant Cargo Rack]] is a far preferable alternative.  
*The engineer [[Professor Palin]] produces the [[Corrosion Resistant Cargo Rack]] to transport the UAs (Horizons only).
*The engineer [[Professor Palin]] produces the [[Corrosion Resistant Cargo Rack]] to transport the UAs (Horizons only).
*They can be shot e.g. by pulse laser to produce Unknown Fragment (each scooped canister contains 3 fragments). Collect 25 units of Unknown Fragments to unlock Professor Palin (engineer).
*They can be shot e.g. by pulse laser to produce Unknown Fragments (each scooped canister contains 3 fragments). Collect 25 units of Unknown Fragments to unlock Professor Palin (engineer).
*They are illegal salvage, so if you have it in your ship and a NPC System Authority scans you, you get a fine of 55,000cr. If stolen, your fine jumps to at least 161,000cr.
*They are illegal salvage, so if you have it in your ship and a NPC System Authority scans you, you get a fine of 55,000 cr. If stolen, your fine jumps to at least 161,000 cr.
*They can be sold for up to 274,953 cr, according to EDDB.io, though 180-220k cr is an average figure. The best place to sell them is Phillips Terminal in CD-72 190, however, it would probably fetch a few million to sell it to one of the Player Groups focused on science.
*They can be sold for up to 274,953 cr, according to EDDB.io, though 180-220k cr is an average figure. The best place to sell them is Phillips Terminal in CD-72 190, however, it would probably fetch a few million to sell it to one of the Player Groups focused on science.
*The UA 'Spores' or 'glitter' don't appear to do any damage.
*The UA 'Spores' or 'glitter' don't appear to do any damage.
* Occasionally they 'explode' sending a cloud of particulates out around them. Extremely slowed down video reveals a strange graphical glitch when this happens (or a tear in the space time continuum, similar to that seen when in frame shift jumping)
* Occasionally they 'explode' sending a cloud of particulates out around them. Extremely slowed down video reveals a strange graphical glitch when this happens (or a tear in the space time continuum, similar to that seen when in frame shift jumping)
* Having a refinery fitted with a Unknown Artefact in the hold does nothing.
* Having a refinery fitted with an Unknown Artefact in the hold does nothing.
* No new missions or contacts appear with one in the hold.
* No new missions or contacts appear with one in the hold.
* They are quite delicate and behave similarly to normal canisters in some ways.
* They are quite delicate and behave similarly to normal canisters in some ways.