Thargoid Sensor: Difference between revisions

→Timeline of events: Cleaning the page
→Who has a UA?: Removing more unrelated/unpurposeful content
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** '''<s>Actual outcome</s>'''<s>: No secret unlocked.</s>
** '''<s>Actual outcome</s>'''<s>: No secret unlocked.</s>
* <s>Take an UA to Jaques Station</s>
* <s>Take an UA to Jaques Station</s>
** '''<s>Purpose: </s>'''<s>Entering Jaques Station carrying an UA will trigger Jaques station's true purpose as a gateway to Raxxla.</s>
** '''<s>Purpose: </s>'''<s>Entering Jaques Station carrying an UA will trigger Jaques station's true purpose as a gateway to Raxxla.</s>
** '''<s>Expected outcome</s>'''<s>: Ship will be transported to Raxxla.</s>
** '''<s>Expected outcome</s>'''<s>: Ship will be transported to Raxxla.</s>
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#* '''Taken on by:'''
#* '''Taken on by:'''
#* '''Actual outcome:'''
#* '''Actual outcome:'''
# Jettison UA in witch-space
#* '''Purpose:''' Check if witch-space really is completely non-interactive, by pressing jettison with a UA on board, while jumping in witch-space
#* '''Expected outcome:''' Thargoids
#* '''Taken on by:'''
#* '''Actual outcome:'''
# Bring an UA in contact with Biowaste
#* '''Purpose: '''To test whether or not "feeding" the UA will help it transform (metamorphosis)
#* '''Expected outcome''': UA will turn into a pretty butterfly
#* '''Taken on by''':
#* '''Actual outcome''':
# Bring an UA to Khepera System
# Bring an UA to Khepera System
#* '''Purpose: '''To test if bringing the UA near the planet does anything - also to see if bringing it to the station Very Horizons brings up any missions. Or interesting NPC chatter.
#* '''Purpose: '''To test if bringing the UA near the planet does anything - also to see if bringing it to the station Very Horizons brings up any missions. Or interesting NPC chatter.
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#* '''Taken on by''':
#* '''Taken on by''':
#* '''Actual outcome''':
#* '''Actual outcome''':
# Homing Beacon
#* '''Purpose: '''Test to see if the location of the system in which the UA is deployed changes the volume of the 4th sound. If the sound increases, decreases, or disappears completely dependant on where it is located on the galactic grid. EX.: Start in Alioth, and head towards the Pleiades. deploying the UA to check if there is any discernible change to the 4th signals' intensity.
#* '''Expected outcome''': Unknown
#* '''Taken on by''':
#* A'''ctual outcome''':
== Who has a UA?==
There are currently eight known UAs in game, these are in the possession of CMDR Ratking15 (longest UA Bearer, the old crony), CMDR Britain, CMDR RiZ@L (second one), CMDR Nicolas Powell, CMDR Fulsamee(2 UA's) CMDR Branch, and CMDR Rei Ayastrasz.  UAs have been found as early as the 1.2.06 patch and as recently as the 1.3.06 patch.
Ratking15 have streamed several times the UA on his [http://www.twitch.tv/ratking15 twitch stream] before attempting to upload them to [https://www.youtube.com/user/Ratking15ofmc Youtube], you can find his highlights of the streams (which are all of the stream mostly) on his channel with sound. He has been carrying a UA since 5th of May 2015.
Branch does not have a (working) Twitch stream, but recordings & posts videos on a [https://www.youtube.com/playlist?list=PLr4nvzYqVcAr3DUQRl1rRBM1cKBGIV3YN YouTube UA-specific playlist].
Cmdr Britain (Bitstorm) has a [https://www.youtube.com/playlist?list=PLQfBposm2scv8P5NL-t-fAiZjjBL9ghEd Youtube playlist] and a [https://drive.google.com/drive/u/0/folders/0B8ck-2ELKOuLfnFxR21rcGxWRzRpMWxPMGxsOXhrUTZzUExXbl9JRmtMVElQLUFYWWhvYms Google Drive] with various images/audio.
CMDR RiZ@L has a [https://www.youtube.com/playlist?list=PLHm585QsuovjKs3ExUzrY24HzChlX-pyW Youtube Playlist].
==Who had a UA?==
Various commanders had originally acquired UA-s during the first "rush", but those have been lost to various accidents since. Of them, commanders Digitalscream, Glyn-ie, Marx, Murp have posted recordings of the UA's audio: see the list of their files [https://forums.frontier.co.uk/showthread.php?t=142912&p=2193391&viewfull=1#post2193391 here].
Like Ratking15, Wishblend also has streamed several times with UA tests as well as casual gameplay though more often than Ratking15 who would rather not risk losing his UA when it might still be required.
However tragically during a trip to a testing zone Wishblend accidentally lost her UA......however her streams of the UA are still up and might be helpful for those who are looking for experience. Also Wishblend's streams are usually just in-game sounds as she prefers this, you can find her previous streams and highlights here: http://www.twitch.tv/wishblend/profile
CMDR Branch has managed to lose two UAs prior to the (current) third one. The first was during a loan to another commander. The second was lost in a scooping accident while trying to have another commander hold the UA to allow for switching ships.
CMDR Delmonte & Cmd Outspan have had 3 UA's 1st was destroyed during testing see here https://www.dropbox.com/s/mocyqytpxdbfi5y/Death%20of%20A%20UA.mp4?dl=0
2nd one was given to Nicholas Powell for testing 3rd was found free floating in HR1185 and given to Rizal72 for testing
==Care and feeding of your UA==
[[File:UADegradation.png|thumb|275x275px|Unknown Artefact degradation over time. A UA can survive 6m40s before exploding.]]
Congratulations! All your hard work has finally paid off, you're now the proud owner of an Unknown Artefact!
UAs can be quite delicate, it would be a terrible shame if you lost it the very same day wouldn't it?
This section is intended as a short user's guide to UA ownership. Read, take note and together we can ensure your UA has a long, happy and fruitful life.
There are many ways UAs can be inadvertently lost, some more obvious than others :
*Testing can be repetitive, and it's easy to become distracted. Pay attention when jettisoning, it is possible to jettison in supercruise. This is a lost UA.
*There's been one report of a CMDR backing 800-900m from a UA and it disappearing from the instance despite the CMDR having A class scanners, it makes no sense but it's happened at least once.
*A UA stored in cargo will cause a toxic corrosion event, this event will occur once every 30 seconds or so, each event will result in 1-2% damage to a random module.
*Multiple UAs or UAs plus toxic items increase the rate of module degradation.
*Watch cargo hatch degradation like a hawk. The cargo hatch has been seen to fail and eject cargo when as high as 84%. In supercruise this would be an unrecoverable UA. Keep it above 90%.
*Ensure landing gear is up before scooping, some ship models have the front landing gear blocking the cargo hatch.
*The UA can make you a target for other CMDR/player groups!
*Watch closly each "blip" on radar while testing. Don't forget how good NPC's can be now and how hard it was to gain the UA. Guarding CMDR's are a great option also when they stay 3&nbsp;km away!
*When testing make sure you are keeping at very low speeds and never pointing at the UA as it's very easy to crash into one and blow it up, this also goes for anyone else with you as destructions by that has happened.


== Notes ==
== Notes ==