Plasma Accelerator: Difference between revisions
Undo revision 16718 by 166.137.14.108 (talk) |
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! Mass (T) | ! Mass (T) | ||
! Integrity | ! Integrity | ||
! Power<br>Draw | ! Power<br />Draw | ||
! Weapon<br>Mode | ! Weapon<br />Mode | ||
! Damage<br>Type | ! Damage<br />Type | ||
! Damage | ! Damage | ||
! Armour<br>Penetration | ! Armour<br />Penetration | ||
! ROF | ! ROF | ||
! DPS | ! DPS | ||
! Thermal<br>Load | ! Thermal<br />Load | ||
! Ammo<br>Clip Size | ! Ammo<br />Clip Size | ||
! Ammo<br>Maximum | ! Ammo<br />Maximum | ||
! Value (CR) | ! Value (CR) | ||
|- | |- | ||
| Line 43: | Line 43: | ||
| 100 | | 100 | ||
| 834,200 | | 834,200 | ||
|} | |} | ||
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | * Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | ||
==Purchase Locations== | ==Purchase Locations== | ||
{| | {| class="article-table" border="1" | ||
|- | |||
! Location | |||
! Price | |||
! Date | |||
|- | |||
| Brandenstein Enterprise, Thiin || 834,200 CR || 2014/12/30 | |||
|- | |||
| Aulin Enterprise, Aulin || 793,600 CR || 2014/09/02 | |||
|- | |||
| Cleve Hub, Eravate || 834,200 CR || 2014/12/28 | |||
|- | |||
| Bradfield Orbital, Ovid || 250,000 CR || | |||
|- | |||
| Stone Enterprise, Rakapila || 834,200 CR || 2014/10/11 | |||
|- | |||
| Dean Hub, Yawa || 834,200 CR || 2014/12/20 | |||
|} | |||
==Notes== | ==Notes== | ||
* The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire. | * The plasma Accelerator fires a ball of plasma every 3 or 4 seconds, and is only good for direct fire. | ||
* 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. | * 3 shots will take out a Lakon 9 shield and another 3 shots for the hull. Damage per shot is upwards of 35% to 14% depending how it hits. | ||
* Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators. | * Main problem is overheating after just 3 or 4 shots, best used with a few projectile weapons as if you use lasers the ship heats up too fast and then you can't fire the Plasma Accelerators. | ||
* Hard to hit very maneuverable ships; especially smaller ones. | * Hard to hit very maneuverable ships; especially smaller ones. | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||