Category:Weapons: Difference between revisions
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Turrets are semi-independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously, and do not require the hiring of an NPC crewman to act as a gunner. They must be part of the currently active weapon group in order to operate in either the Forward Fire or Targeted Enemy modes, otherwise they will not engage targets, even if they were previously activated. | Turrets are semi-independent auto-firing weapons that have a 360 degree range of fire. Standard turrets generally act autonomously, and do not require the hiring of an NPC crewman to act as a gunner. They must be part of the currently active weapon group in order to operate in either the Forward Fire or Targeted Enemy modes, otherwise they will not engage targets, even if they were previously activated. | ||
Compared to Fixed and Gimballed | Compared to Fixed and Gimballed weapons, Turrets are typically far more expensive (usually at least twice as expensive), have the highest power demands, and the lowest damage output. They can also be manually controlled by a human/player Gunner when using [[Multicrew]] functionality; the Gunner will take control of all Turreted weapons and select targets independent of the Helm, allowing ships to engage multiple seperate hostiles. | ||
Note: You can select one of three "Turret Weapon Modes" from the Functions tab of the Systems menu; it applies to all equipped turrets at once. The modes are; | Note: You can select one of three "Turret Weapon Modes" from the Functions tab of the Systems menu; it applies to all equipped turrets at once. The modes are; | ||