Category:Weapons: Difference between revisions
Undo revision 66147 by 66.27.75.2 (talk) even non-thermal weapons will experience thermal overload at zero weapon capacitor enegry |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]] | [[File:WeaponsForSale.png|thumb|280px|Weapons for sale in the outfitting store]] | ||
Each [[ships|ship]] can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the [[hardpoint]] must be to equip the weapon). Only the Cannon and Plasma Accelerator have class 4 variants whereas most other weapons have class 3 as their largest variant. In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon. | Each [[ships|ship]] can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 4 indicating their relative size (the higher the number the bigger the [[hardpoint]] must be to equip the weapon). Only the Cannon, Multi-Cannon, Pulse and Beam Laser, and Plasma Accelerator have class 4 variants whereas most other weapons have class 3 as their largest variant. In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon. | ||
==Weapons== | ==Weapons== | ||