Category:Weapons: Difference between revisions

→Weapons: Small accuracy change.
Line 4: Line 4:


==Weapons==
==Weapons==
Weapon damage is divided into four categories: Thermal, Kinetic, Thermal Kinetic, and Explosive.  
Weapon damage is divided into four categories: Thermal, Kinetic, Thermal Kinetic, and Explosive.


Thermal weapons (lasers) have the benefit of unlimited ammunition, but they also tend to overheat your weapons systems more rapidly than Kinetic weapons do. Thermal weapons inflict more damage to shields than they inflict to a ship's hull.
Thermal weapons (lasers) have the benefit of unlimited ammunition, but they also tend to overheat your weapons systems more rapidly than Kinetic weapons do. Thermal weapons inflict more damage to shields than they inflict to a ship's hull.


Kinetic weapons require ammunition to fire and also require reloads when your current magazine runs empty; however, they build up heat slower than Energy weapons.  Kinetic weapons inflict more damage to a ship's hull than they do to its shield.
Kinetic weapons require ammunition to fire and also require reloads when your current magazine runs empty; however, they build up heat slower than Energy weapons.  Kinetic weapons inflict more damage to a ship's hull than they do to its shield.