Category:Weapons: Difference between revisions
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[[File:Weaponsforsale.jpg|thumb|220px|Weapons for sale in Asellus Primus]] | |||
[[ | Each ship can equip a variety of energy, projectile and missile based weapons. Most weapons are available in either fixed, gimbal, or turret variants. Weapons are organized into classes ranging from 1 to 8 indicating their relative size (the higher the number the bigger the hardpoint must be to equip the weapon). In the outfitting store fixed weapons are indicated with a crosshair icon, gimbal weapons with a gyroscope icon, and turret weapons with a small turret icon. | ||
==Weapons== | |||
There are 2 types of weapons; Energy-based and Ammo-based, some of them are defensive like the point defence turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you will not be able to fire (however, given that you would be overheating, you probably have other problems on your hands). | |||
====Energy weapons==== | |||
These weapons use a charging capacitor and thus do not need ammo, but tend to drain weapon energy quickly and take time to recharge. | |||
* [[Beam Laser]] | |||
* [[Pulse Laser]] | |||
* [[Burst Laser]] | |||
* [[Stealth Laser]] (No longer in game){{cite}} | |||
====Ammunition weapons==== | |||
You can buy ammo for these weapons at any station. Be sure to restock on ammo otherwise you may find yourself unable to fire! | |||
* [[Cannon]] | |||
* [[Multi-cannon]] | |||
* [[Railgun]] | |||
* [[Plasma Accelerators|Plasma Accelerator]] | |||
* [[Missile Rack]] | |||
* [[Torpedo Pylon]] | |||
* [[Mine Launcher]] | |||
* [[Point Defence Turret]] | |||
==Weapon Mounts== | |||
Regardless of type, all weapons are placed in different mounts, which determine how they aim at targets: | |||
===Fixed=== | |||
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon's crosshairs. Because of this, fixed weapons depend heavily on your ship's maneuverability; however, they are cheap, use little power, are not affected by chaff and every weapon is available in a fixed mount. | |||
The following weapons have fixed variants: | |||
* [[Beam Laser]] | |||
* [[Pulse Laser]] | |||
* [[Burst Laser]] | |||
* [[Stealth Laser]] (No longer in game){{cite}} | |||
* [[Cannon]] | |||
* [[Multi-cannon]] | |||
* [[Railgun]] | |||
* [[Plasma Accelerators|Plasma Accelerator]] | |||
* [[Missile Rack]] | |||
* [[Torpedo Pylon]] | |||
===Gimbal=== | |||
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship's orientation. Gimbal-mounted weapons can keep track of a target even when you're not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts and are vulnerable to chaff as it disrupts the weapon's ability to track the target. Also keep in mind that tracking systems track ''heat''; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. | |||
The following weapons have gimbal variants: | |||
* [[Beam Laser]] | |||
* [[Pulse Laser]] | |||
* [[Burst Laser]] | |||
* [[Cannon]] | |||
* [[Multi-cannon]] | |||
===Turret=== | |||
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. | |||
The following weapons have turret variants: | |||
* [[Beam Laser]] | |||
* [[Pulse Laser]] | |||
* [[Burst Laser]] | |||
* [[Cannon]] | |||
* [[Multi-cannon]] | |||