Category:Weapons: Difference between revisions

→Weapons: added mine launcher
→Weapons: added info about subclasses, divided weapons in 2 catagories ammo- and energy based.
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Very little information about the specifics of weapons was discussed during the Kickstarter campaign. However, in a Dev Diary video, David Braben confirmed that both beam and pulse lasers would return, as well as missiles. Projectile and plasma based weapons have also been made available.
Very little information about the specifics of weapons was discussed during the Kickstarter campaign. However, in a Dev Diary video, David Braben confirmed that both beam and pulse lasers would return, as well as missiles. Projectile and plasma based weapons have also been made available.
==Weapons==
==Weapons==
Weapons in Elite: Dangerous come in a wide range of types and classes. Those currently featured in Standard Beta are as follows:
Weapons come in wide range of types and classes, which on their turn are divided in subclasses (A-G). An A-subclass being superior to a G, which translate in better performance of the weapon. Standard is a F-subclass.
 
There are 2 types of weapons; Energy-based and Ammo-based, some of them are of defensive nature like the point defense turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you won’t be able to fire (given that you’d be overheating, you probably have other problems on your hands however).
 
==== Energy weapons: ====
These weapons use a recharging capacitor, they don’t need ammo, but they tend to drain quickly and take time to recharge.
*[[Pulse Laser]]
*[[Pulse Laser]]
*[[Beam Laser]]
*[[Beam Laser]]
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*[[Railgun]]
*[[Railgun]]
*[[Plasma Accelerators|Plasma Accelerator]]
*[[Plasma Accelerators|Plasma Accelerator]]
==== Ammunition weapons: ====
You can buy ammo for these weapons at any station. Be sure you do or you´ll find yourself unable to fire!
*[[Multi-cannon]]
*[[Multi-cannon]]
* [[Cannon]]
* [[Cannon]]
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*[[Point Defence Turret]]
*[[Point Defence Turret]]
* [[Mine Launcher]]
* [[Mine Launcher]]
Lasers use a recharging capacitor. They don't need ammo, but they do tend to drain quickly and take time to recharge. All other weapons currently use ammunition, which can be bought at any station. Weapons also generate heat; if you have more than 100% heat, you won't be able to fire (given that you'd be overheating, you probably have other problems on your hands, however).
Regardless of type, all weapons are placed in different mounts, which determine how they aim at targets:
Regardless of type, all weapons are placed in different mounts, which determine how they aim at targets: