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Pulse Laser: Difference between revisions

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Added armour piercing values, expanded intro, and standardised intro with the other two laser pages.
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{{quote|Single-pulse laser weapon...|In-Game Description}}
{{quote|Single-pulse laser weapon...|In-Game Description}}


A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it hits at effective range.
A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it hits at effective range. Maximum range is 3000m but [[Damage Falloff]] begins at just 500m.


Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laser types it emits the least waste heat, draws the least [[Power Distributor|distributor]] energy and is also cheapest, at the cost of DPS/Damage.
Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laser types it emits the least waste heat, draws the least [[Power Distributor|distributor]] energy and is also cheapest, at the cost of DPS/Damage.  


Pulse lasers are available as fixed, gimbal and turret mounted weapons.
Pulse lasers are entry-level energy weapons and as such have the lowest DPS values of all (non-special) weapons. They are recommended for arming hardpoints in which a thermal weapon is needed but the heat and energy issues are prohibitive for more powerful energy weapons... or simply if better weapons cannot be afforded at the moment.
 
Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields. These traits are common to almost all laser weapons.
 
Pulse lasers are available as fixed, gimbal and turret mounted weapons. Fixed class 1 pulse lasers are usually supplied in two hardpoints of a newly purchased ship.


==Specifications==
==Specifications==
Another variant is the [[Pulse Disruptor|Pulse Disruptor Laser]].
Another variant is the [[Pulse Disruptor|Pulse Disruptor Laser]].
It deals thermic damage at a [[Damage Falloff|Falloff Range]] of 500m and a maximum range of 3000m for every Pulse Laser.
{| class="article-table sortable" style="text-align: center;" border="1"
{| class="article-table sortable" style="text-align: center;" border="1"
|-
|-
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! Power<br />Draw (MW)
! Power<br />Draw (MW)
! Weapon<br />Mode
! Weapon<br />Mode
!Armour Piercing
! Damage
! Damage
! ROF (/s)
! ROF
! DPS(/s)
! DPS
!Distibutor Draw
!Distibutor Draw(MW)
! Thermal<br />Load
! Thermal<br />Load/s
! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || F || 2.00 || 0.390 || Fixed || 2.05|| 3.85 || 7.88
| 1|| F || 2.00 || 0.390 || Fixed  
|20|| 2.05|| 3.85 || 7.88
|0.30|| 0.33|| 2,200
|0.30|| 0.33|| 2,200
|-
|-
| 1 || G || 2.00 || 0.390 || Gimbal || 1.56|| 4.00 || 6.24
| 1 || G || 2.00 || 0.390 || Gimbal  
|20|| 1.56|| 4.00 || 6.24
|0.31|| 0.31|| 6,600
|0.31|| 0.31|| 6,600
|-
|-
| 1 || G || 2.00 || 0.380 || Turret || 1.19|| 3.33 || 3.97
| 1 || G || 2.00 || 0.380 || Turret  
|20|| 1.19|| 3.33 || 3.97
|0.19|| 0.19|| 26,000
|0.19|| 0.19|| 26,000
|-
|-
| 2 || E || 4.00 || 0.600 || Fixed || 3.50|| 3.45 || 12.07
| 2 || E || 4.00 || 0.600 || Fixed  
|35|| 3.50|| 3.45 || 12.07
|0.50|| 0.56|| 17,600
|0.50|| 0.56|| 17,600
|-
|-
| 2 || F || 4.00 || 0.600 || Gimbal || 2.68|| 3.57 || 9.57
| 2 || F || 4.00 || 0.600 || Gimbal  
|35|| 2.68|| 3.57 || 9.57
|0.54|| 0.54|| 35,400
|0.54|| 0.54|| 35,400
|-
|-
| 2 || F || 4.00 || 0.580 || Turret || 2.05|| 3.03 || 6.21
| 2 || F || 4.00 || 0.580 || Turret  
|35|| 2.05|| 3.03 || 6.21
|0.33|| 0.33|| 132,800
|0.33|| 0.33|| 132,800
|-
|-
| 3 || D || 8.00 || 0.900 || Fixed || 5.98|| 3.03|| 18.12
| 3 || D || 8.00 || 0.900 || Fixed  
|52|| 5.98|| 3.03|| 18.12
|0.86|| 0.96|| 70,400
|0.86|| 0.96|| 70,400
|-
|-
| 3 || E || 8.00 || 0.920 || Gimbal || 4.58|| 3.23|| 14.77
| 3 || E || 8.00 || 0.920 || Gimbal  
|52|| 4.58|| 3.23|| 14.77
|0.92|| 0.92|| 140,600
|0.92|| 0.92|| 140,600
|-
|-
| 3 || F || 8.00 || 0.890 || Turret || 3.50|| 2.70|| 9.46
| 3 || F || 8.00 || 0.890 || Turret  
|52|| 3.50|| 2.70|| 9.46
|0.56|| 0.56|| 400,400
|0.56|| 0.56|| 400,400
|-
|-
Line 59: Line 71:
|1.330
|1.330
|Fixed
|Fixed
|65
|10.24
|10.24
|2.63
|2.63
Line 71: Line 84:
|1.370
|1.370
|Gimbal
|Gimbal
|65
|7.82
|7.82
|2.78
|2.78

Revision as of 00:14, 20 November 2018

File:C1PulseLaser Viper.jpg
Class 1 Pulse Laser (Gimbal) mounted on a Viper

Template:Quote

A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it hits at effective range. Maximum range is 3000m but Damage Falloff begins at just 500m.

Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laser types it emits the least waste heat, draws the least distributor energy and is also cheapest, at the cost of DPS/Damage.

Pulse lasers are entry-level energy weapons and as such have the lowest DPS values of all (non-special) weapons. They are recommended for arming hardpoints in which a thermal weapon is needed but the heat and energy issues are prohibitive for more powerful energy weapons... or simply if better weapons cannot be afforded at the moment.

Damage type is thermic, and so shields have a resistance penalty against them. Armour piercing capability is rather low (but very slightly higher than that of beam lasers), making them less effective against hulls than shields. These traits are common to almost all laser weapons.

Pulse lasers are available as fixed, gimbal and turret mounted weapons. Fixed class 1 pulse lasers are usually supplied in two hardpoints of a newly purchased ship.

Specifications

Another variant is the Pulse Disruptor Laser.

Class Rating Mass
(T)
Power
Draw (MW)
Weapon
Mode
Armour Piercing Damage ROF DPS Distibutor Draw(MW) Thermal
Load/s
Value
(CR)
1 F 2.00 0.390 Fixed 20 2.05 3.85 7.88 0.30 0.33 2,200
1 G 2.00 0.390 Gimbal 20 1.56 4.00 6.24 0.31 0.31 6,600
1 G 2.00 0.380 Turret 20 1.19 3.33 3.97 0.19 0.19 26,000
2 E 4.00 0.600 Fixed 35 3.50 3.45 12.07 0.50 0.56 17,600
2 F 4.00 0.600 Gimbal 35 2.68 3.57 9.57 0.54 0.54 35,400
2 F 4.00 0.580 Turret 35 2.05 3.03 6.21 0.33 0.33 132,800
3 D 8.00 0.900 Fixed 52 5.98 3.03 18.12 0.86 0.96 70,400
3 E 8.00 0.920 Gimbal 52 4.58 3.23 14.77 0.92 0.92 140,600
3 F 8.00 0.890 Turret 52 3.50 2.70 9.46 0.56 0.56 400,400
4 A 16.00 1.330 Fixed 65 10.24 2.63 26.95 1.48 1.48 177,600
4 A 16.00 1.370 Gimbal 65 7.82 2.78 21.72 1.56 1.56 877,600

Engineers

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Notes

Can shoot police accidentally (Use with caution)

Very effective against shields

References

Template:WeaponNavbox ru:Импульсный лазер