Jump to content

Pulse Laser: Difference between revisions

From Elite Dangerous Wiki
updated page
Line 2: Line 2:
{{quote|Single-pulse laser weapon...|In-Game Description}}
{{quote|Single-pulse laser weapon...|In-Game Description}}


A pulse laser is mounted on one of your ship's hardpoints and needs assigning to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it intersects at effective range. Pulse lasers can deliver a significant amount of damage in a single hit. Unlike [[Beam Laser]] that fire continuously when they are active, a pulse laser fires intermittently in an on/off fashion - even when you hold down the fire button. Pulse lasers do not overheat as quickly as beam lasers and therefore have a lower heat signature.
A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it hits at effective range.
 
Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laer types it emits the least waste heat, draws the least [[Power Distributor|distributor]] energy and is also cheapest, at the cost of DPS/Damage.


Pulse lasers are available as fixed, gimbal and turret mounted weapons.
Pulse lasers are available as fixed, gimbal and turret mounted weapons.


==Specifications==
==Specifications==
Another variant is the [[Pulse Disruptor|Pulse Disruptor Laser]].
It deals thermic damage at a [[Damage Falloff|Falloff Range]] of 500m and a maximum range of 3000m for every Pulse Laser.
{| class="article-table sortable" style="text-align: center;" border="1"
{| class="article-table sortable" style="text-align: center;" border="1"
|-
|-
Line 12: Line 17:
! Rating
! Rating
! Mass<br />(T)
! Mass<br />(T)
! Integrity
! Power<br />Draw (MW)
! Power<br />Draw
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage
! Damage
! Armour<br />Pen
! ROF (/s)
! ROF
! DPS(/s)
! DPS
!Distibutor Draw
! Thermal<br />Load
! Thermal<br />Load
! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || F || 2.00 || A || 0.390 || Fixed || Thermic || 2 || A || 3.8 /s || 3 || 1 || 2,200
| 1 || F || 2.00 || 0.390 || Fixed || 2.05|| 3.85 || 7.88
|0.30|| 0.33|| 2,200
|-
| 1 || G || 2.00 || 0.390 || Gimbal || 1.56|| 4.00 || 6.24
|0.31|| 0.31|| 6,600
|-
|-
| 1 || G || 2.00 || A || 0.390 || Gimbal || Thermic || 2 || A || 4.0 /s || 3 || 1 || 6,600
| 1 || G || 2.00 || 0.380 || Turret || 1.19|| 3.33 || 3.97
|0.19|| 0.19|| 26,000
|-
|-
| 1 || G || 2.00 || A || 0.380 || Turret || Thermic || 2 || A || 2.8 /s || 2 || 1 || 26,000
| 2 || E || 4.00 || 0.600 || Fixed || 3.50|| 3.45 || 12.07
|0.50|| 0.56|| 17,600
|-
|-
| 2 || E || 4.00 || A || 0.600 || Fixed || Thermic || 3 || A || 3.4 /s || 3 || 1 || 17,600
| 2 || F || 4.00 || 0.600 || Gimbal || 2.68|| 3.57 || 9.57
|0.54|| 0.54|| 35,400
|-
|-
| 2 || F || 4.00 || A || 0.600 || Gimbal || Thermic || 3 || A || 3.6 /s || 3 || 1 || 35,400
| 2 || F || 4.00 || 0.580 || Turret || 2.05|| 3.03 || 6.21
|0.33|| 0.33|| 132,800
|-
|-
| 2 || F || 4.00 || A || 0.580 || Turret || Thermic || 2 || A || 2.5 /s || 3 || 1 || 132,800
| 3 || D || 8.00 || 0.900 || Fixed || 5.98|| 3.03|| 18.12
|0.86|| 0.96|| 70,400
|-
|-
| 3 || D || 8.00 || A || 0.900 || Fixed || Thermic || 4 || A || 3.0 /s || 4 || 1 || 70,400
| 3 || E || 8.00 || 0.920 || Gimbal || 4.58|| 3.23|| 14.77
|0.92|| 0.92|| 140,600
|-
|-
| 3 || E || 8.00 || A || 0.920 || Gimbal || Thermic || 3 || A || 3.2 /s || 4 || 1 || 140,600
| 3 || F || 8.00 || 0.890 || Turret || 3.50|| 2.70|| 9.46
|0.56|| 0.56|| 400,400
|-
|-
| 3 || F || 8.00 || A || 0.890 || Turret || Thermic || 3 || A || 2.3 /s || 3 || 1 || 400,400
|4
|A
|16.00
|1.330
|Fixed
|10.24
|2.63
|26.95
|1.48
|1.48
|177,600
|-
|4
|A
|16.00
|1.370
|Gimbal
|7.82
|2.78
|21.72
|1.56
|1.56
|877,600
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
== Engineers ==
== Engineers ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.
Line 63: Line 97:
* [[Scramble Spectrum]]
* [[Scramble Spectrum]]
* [[Thermal Shock]]
* [[Thermal Shock]]
== Purchase Locations ==
{| class="article-table"
!Class
!Rating
!System
!Station
!CR
!Date
Found
|-
|3
|E
|ALANO
|LEESTMA PORT
|140,600
|08/10/2015
|-
|3
|E
|LTT 1509 
|Payne-Scott Enterprise
|140,600
|28/07/2015
|-
|3
|E
|Lembava
|Goldstein port
|120,000
|30/12/2015
|-
|<s>3</s>
|<s>E</s>
|<s>Denebola</s>
|<s>Dirac terminal</s>
|<s>140,600</s>
|<s>08/01/2016</s>
|-
|3
|E
|KOU HUA
|OLAHUS HUB
|140,600
|23/02/2016
|}


== Notes ==
== Notes ==
* Class 4 Pulse Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.<ref>https://community.elitedangerous.com/newsletter120</ref>
== Gallery ==
== Gallery ==
<gallery>
<gallery>

Revision as of 13:42, 9 February 2018

File:C1PulseLaser Viper.jpg
Class 1 Pulse Laser (Gimbal) mounted on a Viper

Template:Quote

A pulse laser is mounted on one of a ships hardpoints and requires assignment to a fire group before you can use it. It's an energy weapon which causes immediate damage to any ship it hits at effective range.

Pulse lasers can deliver a significant amount of damage in a single hit. Unlike other Lasers that fire continuously when triggered, a pulse laser fires intermittently in an on/off fashion. Compared to the other two laer types it emits the least waste heat, draws the least distributor energy and is also cheapest, at the cost of DPS/Damage.

Pulse lasers are available as fixed, gimbal and turret mounted weapons.

Specifications

Another variant is the Pulse Disruptor Laser.

It deals thermic damage at a Falloff Range of 500m and a maximum range of 3000m for every Pulse Laser.

Class Rating Mass
(T)
Power
Draw (MW)
Weapon
Mode
Damage ROF (/s) DPS(/s) Distibutor Draw Thermal
Load
Value
(CR)
1 F 2.00 0.390 Fixed 2.05 3.85 7.88 0.30 0.33 2,200
1 G 2.00 0.390 Gimbal 1.56 4.00 6.24 0.31 0.31 6,600
1 G 2.00 0.380 Turret 1.19 3.33 3.97 0.19 0.19 26,000
2 E 4.00 0.600 Fixed 3.50 3.45 12.07 0.50 0.56 17,600
2 F 4.00 0.600 Gimbal 2.68 3.57 9.57 0.54 0.54 35,400
2 F 4.00 0.580 Turret 2.05 3.03 6.21 0.33 0.33 132,800
3 D 8.00 0.900 Fixed 5.98 3.03 18.12 0.86 0.96 70,400
3 E 8.00 0.920 Gimbal 4.58 3.23 14.77 0.92 0.92 140,600
3 F 8.00 0.890 Turret 3.50 2.70 9.46 0.56 0.56 400,400
4 A 16.00 1.330 Fixed 10.24 2.63 26.95 1.48 1.48 177,600
4 A 16.00 1.370 Gimbal 7.82 2.78 21.72 1.56 1.56 877,600

Engineers

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Notes

References

Template:WeaponNavbox ru:Импульсный лазер