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{{quote|Continuous-fire laser weapon...|In-Game Description}}
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[[File:Beamlaser ja02 copy.JPG|thumb|200px|Medium beam laser, official art]]
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'''Beam Lasers''' are high-damage thermic-based [[weapons]] that operate on energy. Once fired, a pinpoint laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range.
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Beam lasers can be fired continuously for as long as sufficient weapons energy is available or until weapon overheating sets in.
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Infamous for their high power consumption, beam lasers belong to the most damaging [[weapons]] in the game. With their pinpoint accuracy and high penetration at close range, they are also highly effective for targeting specific subsystems of enemy [[ships]].
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==Specifications==
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{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
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|-
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! Class
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! Rating
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! Mass (T)
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! Integrity
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! Power Draw
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! Weapon Mode
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! Damage Type
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! Damage
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! Armour Pen
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! DPS
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! Thermal Load
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! Value (CR)
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|-
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| 1 || E || 2.00 || A || 0.690 || Fixed || Thermic || 4 || A || 3 || 2 || 37,430
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|-
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| 1 || E || 2.00 || A || 0.670 || Gimbal || Thermic || 4 || A || 3 || 2 || 74,650
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|-
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| 1 || F || 2.00 || A || 0.630 || Turret || Thermic || 3 || A || 3 || 1 || 500,000
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|-
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| 2 || D || 4.00 || A || 1.120 || Fixed || Thermic || 5 || A || 4 || 2 || 299,520
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|-
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| 2 || D || 4.00 || A || 1.100 || Gimbal || Thermic || 5 || A || 4 || 2 || 500,600
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|-
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| 2 || E || 4.00 || A || 1.030 || Turret || Thermic || 4 || A || 3 || 2 || 2,099,900
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|-
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| 3 || C || 8.00 || A || 1.800 || Fixed || Thermic || 6 || A || 5 || 5 || 1,177,600
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|-
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| 3 || C || 8.00 || A || 1.780 || Gimbal || Thermic || 6 || A || 4 || 6 || 2,396,160
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|-
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| 3 || D || 8.00 || A || 1.680 || Turret || Thermic || 5 || A || 4 || 4 || 19,399,600
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|-
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|4
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|
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|16
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|A
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|
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|Fixed
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|Thermic
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|
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|A
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|
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|
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|
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|-
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|4
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|
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|16
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|A
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|
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|Gimbal
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|Thermic
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|
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|A
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|
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|
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|
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|-
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| colspan="12" style="text-align:left;" |
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''Note: The values for Damage, DPS, and Thermal Load are approximations. They were gathered from readings of the in-game display, which basically operates on a ten-increment scale.''
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|}
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{| class="article-table sortable" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
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|-
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!
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Class
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! Rating
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! Mass [T]
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! Integrity
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! Weapon Mode
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! Power Draw [MW]
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! Damage Per Second
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! Distributor Draw [MW]
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! Thermal Load [1/S]
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! Armour Piercing
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! Maximum Range [M]
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! Breach Damage
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! Min Braech Chance [%]
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! Max Braech Chance [%]
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! Damage Type
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! Value (CR)
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|-
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| 1 || E || 2.00 || 40 || Fixed || 0.690 || 9.8|| 2.16|| 3.5|| 18|| 3,000|| 7.9 || 40 || 80 || Thermic || 37,430
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|-
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| 1 || E || 2.00 || 40 || Gimbal || 0.670 || 7.7|| 2.11|| 3.6|| 18|| 3,000|| 6.1 || 40 || 80 || Thermic || 74,650
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|-
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| 1 || F || 2.00 || 40 || Turret || 0.630 || 5.4 || 1.32 || 2.4 || 18 || 3,000 || 4.3 || 40 || 80 || Thermic || 500,000
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|-
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| 2 || D || 4.00 || 51|| Fixed || 1.120 || 16.0 || 3.51 || 5.1 || 35 || 3,000 || 12.8 || 40 || 80 || Thermic || 299,520
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|-
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| 2 || D || 4.00 || 51|| Gimbal || 1.100 || 12.5 || 3.44 || 5.3 || 35 || 3,000 || 10.0 || 40 || 80 || Thermic || 500,600
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|-
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| 2 || E || 4.00 || 51|| Turret || 1.030 || 8.8 || 2.16 || 3.5 || 35 || 3,000 || 7.1 || 40 || 80 || Thermic || 2,099,900
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|-
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| 3 || C || 8.00 || A || Fixed || 1.800 || || || || || 3,000 || || || || Thermic || 1,177,600
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|-
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| 3 || C || 8.00 || A || Gimbal || 1.780 || 20.3|| 5.58|| 7.6|| 50|| 3,000 || || || || Thermic || 2,396,160
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|-
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| 3 || D || 8.00 || A || Turret || 1.680 || || || || || 3,000 || || || || Thermic || 19,399,600
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|-
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| colspan="12" style="text-align:left;" | ''Note: In update toV. 2.1.04''
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|}
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== Engineers ==
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This weapon can be modified by [[Engineers]] to enhance it's abilities.
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=== Modifications ===
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The following modifications can be applied to this module:
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* [[Efficient Weapon|Efficient]]
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* [[Lightweight Weapon|Lightweight]]
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* [[Long Range Weapon|Long range]]
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* [[Overcharged Weapon|Overcharged]]
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* [[Short Range Weapon|Short range]]
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* [[Sturdy Weapon|Sturdy]]
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=== Possible Experimental Effects ===
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Modifying this module can sometimes result in any one of the following special effects also being applied:
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* [[Concordant Sequence]]
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* [[Regeneration Sequence]]
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* [[Thermal Conduit]]
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* [[Thermal Shock]]
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* [[Thermal Vent]]
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==Purchase Locations==
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{| class="article-table sortable" style="text-align: center; display: inline-table;" border="1"
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! Class
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! Rating
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! System
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! Station
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! Weapon Mode
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! Value
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|-
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|1
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|E
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|Chamunda
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|Gidzenko Ring
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|Fixed
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|37,430
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|-
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|1
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|E
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|Chamunda
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|Gidzenko Ring
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|Gimballed
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|74,650
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|-
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|1
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|E
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|Groombridge 34
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|Jones Estate
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|Gimballed
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|74,650
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|-
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|1
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|F
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|Chamunda
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|Gidzenko Ring
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|Turret
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|500,000
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|-
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|1
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|F
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|Heget
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|Fodder's Retreat
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|Turret
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|500,000
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|-
|2
|D
|EZ Aquarii
|Magnus Gateway
|Fixed
|299,520
|-
| 2 || D || Chi Herculis || Gorbatko Reserve || Gimballed || 500,600
|-
|2
|D
|Groombridge 34
|Jones Estate
|Gimballed
|500,600
|-
|2
|D
|Eravate
|Russel Ring
|Gimballed
|500,600
|-
|2
|D
|Damocan
|Chadwick Terminal
|Gimballed
|500,600
|-
|2
|D
|LHS 3447
|Larson Orbital
|Gimballed
|500,600
|-
|2
|D
|Heget
|Fodder's Retreat
|Gimballed
|500,600
|-
|2
|E
|Erivit
|Garrott Orbital
|Turret
|2,099,900
|-
|2
|E
|Groombridge 34
|Jones Estate
|Turret
|2,099,900
|-
|2
|E
|LHS 3447
|Larson Orbital
|Turret
|2,099,900
|-
|3
|C
|BV Phoenicis
|Aoki Dock
|Turret
|19,399,600
|-
|3
|C
|Teveri
|Willey Port
|Turret
|19,399,600
|-
|3
|C
|Damocan
|Chadwick Terminal
|Fixed
|1,177,600
|-
|3
|D
|LHS 3447
|Larson Orbital
|Turret
|19,399,600
|-
|3
|C
|MANIANSCUDO
|Anderson Terminal
|Gimballed
|2,396,160
|-
|3
|C
|LHS 3262
|Sy Base
|Gimballed
|2,396,160
|-
|3
|C
|Beta-1 Tucanae
|Adams Orbital
|Gimballed
|2,396,160
|-
|3
|C
|Ekonir
|Morey Vision
|Gimballed
|
2,396,160
|-
|3
|C
|LP 336-6
|Lu Installation
|Gimballed
|2,296,160
|-
|3
|C
|Yakabugai
|Serebrov Station
|Gimballed
|2,396.160
|-
|4
|A
|CD-38 332
|Hopkins Station
|Gimballed
|7,400,000
|}
 
== Notes ==
* For speculated weapon stats (as per version 1.2.07), see [https://forums.frontier.co.uk/showthread.php?t=140240 this thread] on the official Elite: Dangerous forum.
* Class 4 Beam Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.<ref>https://community.elitedangerous.com/newsletter120</ref>
 
== References ==
<references />
 
== Gallery ==
<gallery>
wpn_c1_beam.png|Class 1 Beam Laser
wpn_c2_beam.png|Class 2 Beam Laser
wpn_c3_beam.png|Class 3 Beam Laser
ss (2016-04-22 at 12.08.07).png|(2.1 Beta) Class 4 Beam Laser
File:B.jpg |Dual Class 4 Beam Lasers on a Federal Corvette
Beamlaser ja02 copy.JPG|Medium Beam Laser, official art
Large Beam Laser.jpg|Large Beam Laser, official art
</gallery>
 
{{WeaponNavbox}}[[ru:Пучковый лазер]]
[[Category:Weapons]]

Revision as of 14:56, 10 October 2017

Template:Quote

File:Beamlaser ja02 copy.JPG
Medium beam laser, official art

Beam Lasers are high-damage thermic-based weapons that operate on energy. Once fired, a pinpoint laser beam exits the weapon mount and causes immediate damage to any vessel surface it collides with, especially at effective range.

Beam lasers can be fired continuously for as long as sufficient weapons energy is available or until weapon overheating sets in.

Infamous for their high power consumption, beam lasers belong to the most damaging weapons in the game. With their pinpoint accuracy and high penetration at close range, they are also highly effective for targeting specific subsystems of enemy ships.

Specifications

Class Rating Mass (T) Integrity Power Draw Weapon Mode Damage Type Damage Armour Pen DPS Thermal Load Value (CR)
1 E 2.00 A 0.690 Fixed Thermic 4 A 3 2 37,430
1 E 2.00 A 0.670 Gimbal Thermic 4 A 3 2 74,650
1 F 2.00 A 0.630 Turret Thermic 3 A 3 1 500,000
2 D 4.00 A 1.120 Fixed Thermic 5 A 4 2 299,520
2 D 4.00 A 1.100 Gimbal Thermic 5 A 4 2 500,600
2 E 4.00 A 1.030 Turret Thermic 4 A 3 2 2,099,900
3 C 8.00 A 1.800 Fixed Thermic 6 A 5 5 1,177,600
3 C 8.00 A 1.780 Gimbal Thermic 6 A 4 6 2,396,160
3 D 8.00 A 1.680 Turret Thermic 5 A 4 4 19,399,600
4 16 A Fixed Thermic A
4 16 A Gimbal Thermic A

Note: The values for Damage, DPS, and Thermal Load are approximations. They were gathered from readings of the in-game display, which basically operates on a ten-increment scale.

Class

Rating Mass [T] Integrity Weapon Mode Power Draw [MW] Damage Per Second Distributor Draw [MW] Thermal Load [1/S] Armour Piercing Maximum Range [M] Breach Damage Min Braech Chance [%] Max Braech Chance [%] Damage Type Value (CR)
1 E 2.00 40 Fixed 0.690 9.8 2.16 3.5 18 3,000 7.9 40 80 Thermic 37,430
1 E 2.00 40 Gimbal 0.670 7.7 2.11 3.6 18 3,000 6.1 40 80 Thermic 74,650
1 F 2.00 40 Turret 0.630 5.4 1.32 2.4 18 3,000 4.3 40 80 Thermic 500,000
2 D 4.00 51 Fixed 1.120 16.0 3.51 5.1 35 3,000 12.8 40 80 Thermic 299,520
2 D 4.00 51 Gimbal 1.100 12.5 3.44 5.3 35 3,000 10.0 40 80 Thermic 500,600
2 E 4.00 51 Turret 1.030 8.8 2.16 3.5 35 3,000 7.1 40 80 Thermic 2,099,900
3 C 8.00 A Fixed 1.800 3,000 Thermic 1,177,600
3 C 8.00 A Gimbal 1.780 20.3 5.58 7.6 50 3,000 Thermic 2,396,160
3 D 8.00 A Turret 1.680 3,000 Thermic 19,399,600
Note: In update toV. 2.1.04

Engineers

This weapon can be modified by Engineers to enhance it's abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Purchase Locations

Class Rating System Station Weapon Mode Value
1 E Chamunda Gidzenko Ring Fixed 37,430
1 E Chamunda Gidzenko Ring Gimballed 74,650
1 E Groombridge 34 Jones Estate Gimballed 74,650
1 F Chamunda Gidzenko Ring Turret 500,000
1 F Heget Fodder's Retreat Turret 500,000
2 D EZ Aquarii Magnus Gateway Fixed 299,520
2 D Chi Herculis Gorbatko Reserve Gimballed 500,600
2 D Groombridge 34 Jones Estate Gimballed 500,600
2 D Eravate Russel Ring Gimballed 500,600
2 D Damocan Chadwick Terminal Gimballed 500,600
2 D LHS 3447 Larson Orbital Gimballed 500,600
2 D Heget Fodder's Retreat Gimballed 500,600
2 E Erivit Garrott Orbital Turret 2,099,900
2 E Groombridge 34 Jones Estate Turret 2,099,900
2 E LHS 3447 Larson Orbital Turret 2,099,900
3 C BV Phoenicis Aoki Dock Turret 19,399,600
3 C Teveri Willey Port Turret 19,399,600
3 C Damocan Chadwick Terminal Fixed 1,177,600
3 D LHS 3447 Larson Orbital Turret 19,399,600
3 C MANIANSCUDO Anderson Terminal Gimballed 2,396,160
3 C LHS 3262 Sy Base Gimballed 2,396,160
3 C Beta-1 Tucanae Adams Orbital Gimballed 2,396,160
3 C Ekonir Morey Vision Gimballed

2,396,160

3 C LP 336-6 Lu Installation Gimballed 2,296,160
3 C Yakabugai Serebrov Station Gimballed 2,396.160
4 A CD-38 332 Hopkins Station Gimballed 7,400,000

Notes

  • For speculated weapon stats (as per version 1.2.07), see this thread on the official Elite: Dangerous forum.
  • Class 4 Beam Lasers are confirmed to make an appearance in 1.6/2.1. They will come in fixed and gimballed variants.[1]

References

Template:WeaponNavboxru:Пучковый лазер