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Beam Laser: Difference between revisions

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completely rephrased introductory paragraph; added Notes
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{{quote|Continuous-fire laser weapon...|In-Game Description}}
{{quote|Continuous-fire laser weapon...|In-Game Description}}


A Beam Laser is an energy [[Weapons|weapon]] that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the [[Shield Generator|shield]] or hull or it can be directed across multiple enemies. An advantage of the Beam Laser is that most [[ships]] have the capability to fire a single one indefinably, or at least for a extremely prolonged time. This allows a continuous stream of damage to ships shields, taking an [[Anaconda]]'s down within a 30 second time frame. Potentially 40-50 when mounted on smaller ships such as the [[Sidewinder]] and the [[Hauler]].
The '''{{PAGENAME}}''' is a high-damage thermic-based [[Weapons|weapon]]. Its laser beam causes immediate damage to any vessel it collides with, especially at effective range. Known for their high power consumption, beam lasers belong to the most damaging weapons in the game.
 
Beam lasers can be fired continously for as long as the ship can readily provide them with stored weapon power.


==Specifications==
==Specifications==
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== Notes ==
* For a weapon stats overview, see [https://forums.frontier.co.uk/showthread.php?t=140240 here]. Official Elite Dangerous Forum. Post from 4/25/2015.


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{{WeaponNavbox}}
[[Category:Weapons]]
[[Category:Weapons]]

Revision as of 19:11, 25 April 2015

File:Beamlaser ja02 copy.JPG

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The Beam Laser is a high-damage thermic-based weapon. Its laser beam causes immediate damage to any vessel it collides with, especially at effective range. Known for their high power consumption, beam lasers belong to the most damaging weapons in the game.

Beam lasers can be fired continously for as long as the ship can readily provide them with stored weapon power.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armor
Pen
DPS Thermal
Load
Value
(CR)
1 E 2.00 A 0.690 Fixed Thermic 4 A 3 2 37,430
1 E 2.00 A 0.670 Gimbal Thermic 4 A 3 2 74,650
1 F 2.00 A 0.630 Turret Thermic 3 A 3 1 500,000
2 D 4.00 A 1.120 Fixed Thermic 5 A 4 2 299,520
2 D 4.00 A 1.100 Gimbal Thermic 5 A 4 2 500,600
2 E 4.00 A 1.030 Turret Thermic 4 A 3 2 2,099,900
3 C 8.00 A 1.800 Fixed Thermic 6 A 5 5 1,177,600
3 C 8.00 A 1.780 Gimbal Thermic 6 A 4 6 2,396,160
3 D 8.00 A 1.680 Turret Thermic 5 A 4 4 19,399,600
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.

Purchase Locations

Class Rating System Station Notes CR
2 D Chi Hercules Gorbatko Reserve GimBalled 500600
2 D Eravate Russel Ring GimBalled 500600
3 C Yuqui Fremont Port GimBalled 2,396,160

Notes

  • For a weapon stats overview, see here. Official Elite Dangerous Forum. Post from 4/25/2015.

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