Beam Laser: Difference between revisions

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[[File:Beamlaser_ja02_copy.JPG|thumb]]
A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies.
A beam laser is an energy weapon that causes immediate damage to any ship it intersects at effective range. Beam lasers "stay on" until the person firing it deactivates it. This means that a large amount of damage is inflicted on any ship that stays within its path. Also, it can be "swept" across an enemy doing damage to multiple parts of the shield or hull or it can be directed across multiple enemies.


Beam lasers are prone to overheating and cutting out because they continuously fire large amounts of energy. At the expense of more cargo space, a booster can be equipped that can help speed up cooling.
Beam lasers are prone to overheating and cutting out because they continuously fire large amounts of energy. At the expense of more cargo space, a booster can be equipped that can help speed up cooling.


==Specifications==
==Specifications==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 90%;"
{| class="article-table" style="width: 75%;"
|+ 
|-
! scope="col"|
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 90%;"
|+Beam Laser
|+Beam Laser
|-
|-
! scope="col"|
!  
! scope="col"|C1 (G)
! C1 (G)
! scope="col"|C1 (T)
! C1 (T)
! scope="col"|C2
! C2
! scope="col"|C2 (T)
! C2 (T)
! scope="col"|C3 (G)
! C3 (G)
! scope="col"|C4
! C4
! scope="col"|C4 (T)
! C4 (T)
! scope="col"|C6
! C6
|-
|-
|Weight
! Weight
|4.00 t
| 4.00 t
|4.00 t
| 4.00 t
|4.00 t
| 4.00 t
|9.00 t
| 9.00 t
|9.00 t
| 9.00 t
|9.00 t
| 9.00 t
|18.00 t
| 18.00 t
|19.00 t
| 19.00 t
|-
|-
|Power
! Power
|67
| 67
|63
| 63
|69
| 69
|103
| 103
|110
| 110
|112
| 112
|168
| 168
|180
| 180
|-
|-
|Value
! Value
|16,650<br />cr
| 16,650 CR
|20,000<br />cr
| 20,000 CR
|11,100<br />cr
| 11,100 CR
|99,900<br />cr
| 99,900 CR
|66,600<br />cr
| 66,600 CR
|44,400<br />cr
| 44,400 CR
|399,600<br />cr
| 399,600 CR
|177,600<br />cr
| 177,600 CR
|-
|-
|Available from
! Available from
|[[H Draconis]]<br />[[I Bootis]]<br />[[LHS 3262]]<br />[[Nang Ta-Khian]]<br />[[Ovid]]<br />[[Rakapila]]<br />[[Wyrd]]
| [[H Draconis]]<br>[[I Bootis]]<br>[[LHS 3262]]<br>[[Nang Ta-Khian]]<br>[[Ovid]]<br>[[Rakapila]]<br>[[Wyrd]]
|
| [[Asellus Primus]]<br>[[H Draconis]]<br>[[I Bootis]]
[[Asellus Primus]]<br />[[H Draconis]]   [[I Bootis|I Bo​​otis]]
| [[Asellus Primus]]<br>[[H Draconis]]<br>[[LHS 3006]]<br>[[Nang Ta-Khian]]<br>[[Surya]]<br>[[Ovid]]<br>[[Ross 1051]]
|[[Asellus Primus]]<br />[[H Draconis]]<br />[[LHS 3006]]<br />[[Nang Ta-Khian]]<br />[[Surya]]<br />[[Ovid]]<br />[[Ross 1051]]
| [[Nang Ta-Khian]]
|[[Nang Ta-Khian]]
| [[I Bootis]]<br>[[LFT 880]]<br>[[Wyrd]]
|[[I Bootis]]<br />[[LFT 880]]<br />[[Wyrd]]
| [[Asellus Primus]]<br>[[I Bootis]]<br>[[LFT 880]]<br>[[Surya]]<br>[[Ovid]]<br>[[Ross 1051]]
|[[Asellus Primus]]<br />[[I Bootis]]<br />[[LFT 880]]<br />[[Surya]]<br />[[Ovid]]<br />[[Ross 1051]]
| [[I Bootis]]<br>[[LHS 3262]]<br>[[Ovid]]
|[[I Bootis]]<br />[[LHS 3262]]<br />[[Ovid]]
| [[LHS 3262]]
|[[LHS 3262]]<br />
|}
|}
|}
[[Category:Weapons]]
[[Category:Weapons]]