Missiles: Difference between revisions
added more of a description, added cost, and referenced the point-defence turret as a counter. |
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Missiles are fast-moving and highly maneuverable. Their damage is also respectable; newer pilots may find them especially hard to deal with, as they are quick to destroy a naked Sidewinder. An alert will sound when a missile has been fired while locked to the player, and the missile can be seen on the radar, but out-maneuvering them can be very tricky. Boosting with flight assist off to maintain max speed in a Sidewinder will not outrun a missile. Currently, the only hard defense against missiles is a [[Point Defence Turret]], which will shoot them down as they approach. | Missiles are fast-moving and highly maneuverable. Their damage is also respectable; newer pilots may find them especially hard to deal with, as they are quick to destroy a naked Sidewinder. An alert will sound when a missile has been fired while locked to the player, and the missile can be seen on the radar, but out-maneuvering them can be very tricky. Boosting with flight assist off to maintain max speed in a Sidewinder will not outrun a missile. Currently, the only hard defense against missiles is a [[Point Defence Turret]], which will shoot them down as they approach. | ||
Missiles can be purchased like any ammunition and cost 10,000 for a pack of twelve, making them roughly 834 credits each. [[Category:Weapons]] | Missiles can be purchased like any ammunition and cost 10,000 for a pack of twelve, making them roughly 834 credits each. | ||
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{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 90%;" | |||
|+Missile Rack | |||
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! scope="col"| | |||
! scope="col"|C1 (G) | |||
! scope="col"|C1 (T) | |||
! scope="col"|C2 | |||
! scope="col"|C3 (G) | |||
! scope="col"|C4 | |||
! scope="col"|C4 (T) | |||
! scope="col"|C5 (G) | |||
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|Weight | |||
|4.00 t | |||
|4.00 t | |||
|4.00 t | |||
|9.00 t | |||
|9.00 t | |||
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|18.00 t | |||
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|Power | |||
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|60 | |||
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|Value | |||
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|9,600 cr | |||
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|Available from | |||
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|Wyrd | |||
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[[Category:Weapons]] | |||
Revision as of 05:38, 10 September 2014
Missiles are guided projectiles that carry an explosive payload. They can be launched from the Missile Rack, a C2 weapon.
Missiles are fast-moving and highly maneuverable. Their damage is also respectable; newer pilots may find them especially hard to deal with, as they are quick to destroy a naked Sidewinder. An alert will sound when a missile has been fired while locked to the player, and the missile can be seen on the radar, but out-maneuvering them can be very tricky. Boosting with flight assist off to maintain max speed in a Sidewinder will not outrun a missile. Currently, the only hard defense against missiles is a Point Defence Turret, which will shoot them down as they approach.
Missiles can be purchased like any ammunition and cost 10,000 for a pack of twelve, making them roughly 834 credits each.
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