Combat Bond Voucher: Difference between revisions
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Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Comms panel in a tab that is only accessible upon entering a combat zone) in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well. | Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Comms panel in a tab that is only accessible upon entering a combat zone) in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well. | ||
For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties | For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties, these are awarded for assisted kills as well. | ||
The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable. | The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable. | ||
Revision as of 11:16, 3 November 2019
Combat Bond Vouchers are monetary rewards earned through faction combat in conflict zones.
Upon dropping from Supercruise into a conflict Zone the player has the opportunity to side with a faction (by setting the preferred faction in-game in the Comms panel in a tab that is only accessible upon entering a combat zone) in order to battle the opposition. This will turn the Chosen factions ships allied, while the enemy will be hostile and target the player as well.
For each destroyed ship combat bond vouchers are handed out which can be redeemed at a combat bond contact of any station in a system where the faction issuing the bonds is present. As with bounties, these are awarded for assisted kills as well.
The value of rewarded bonds for destroyed ships is fixed and depends upon ship type, where heavier ships tend to be more valuable.
Ship Reward (CR) Imperial Fighter 4,600 F63 Condor 4,000 Eagle MkII 8,000 Cobra MkIII 16,000 Imperial Courier 16,000 Viper MkIII / MkIV 20,000 Asp scout 24,000 Asp Explorer 28,000 Vulture 36,000 Imperial Clipper 44,000 Federal Dropship 44,000 Federal Assault Ship 44,000 Python 52,000 Anaconda 72,000 Federal Corvette 80,000 Imperial Cutter 101,200
Tips and Tactics
- The reward range for combat bond vouchers seems meager compared to bounty vouchers. However note that you are in a co-operative battle.
- Prioritize Federal Corvettes, Imperial Cutters, Anacondas and Pythons. If there are none in scanner range, use "Select highest threat" targeting control to find your next target, regardless of their Combat Bond value - at least one or more Friendlies will engage same target, giving you a wingman - this makes fighting bigger ships much easier. Because this is a co-operative battle it is acceptable to get in on kills etc.
- By continuously eliminating the same target as NPC Friendlies, you will be able to establish a power ball of friendly ships, which will steamroll around your Conflict Zone. It occasionally breaks up when it comes on a fresh spawn of Hostile ships. Watch your radar for large concentrations of hostile ships, and if you spot your Friendlies heading in that direction, simply let them charge in, then go in for assist on heaviest Hostile ship and start over.
Trivia
- Rewards were doubled in Powerplay update.[1]