Module priority control: Difference between revisions
rewording; improvements to Example section (table) |
→Usage: wording |
||
| Line 9: | Line 9: | ||
[[Image:Module priority control.png|thumb|200px|By setting module priorities this Vulture is kept completely operational at a total power usage of 121%]] | [[Image:Module priority control.png|thumb|200px|By setting module priorities this Vulture is kept completely operational at a total power usage of 121%]] | ||
To set a | To set up a power draw hierarchy, the priority number in the Modules tab on the right-side panel can be changed for each individual module. Priority range from numbers "1" (highest priority) through "5" (lowest priority). For instance, a module with "5" has the lowest possible priority and will shut down first in the case of power draw excess. | ||
The idea is to set the highest number (5) for | The idea is to set the highest number ("5") for modules which are expendable in [[combat]]. This includes [[Cargo Hatch]], [[Frame Shift Drive]], [[Fuel Scoop]], and so forth. | ||
Once module priority control is employed, the modules concerned are disabled and re-enabled automatically whenever hardpoints are deployed and retracted. | |||
== Example == | == Example == | ||