Module priority control: Difference between revisions

Adding categories
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== Example ==
== Example ==


The following table details a rather greedy [[Bounty Hunter|bounty hunter]] loadout for the [[Vulture]], comparing the power usage between deployed and retracted hardpoints.  
The following table lists a rather power-consuming [[Bounty Hunter|bounty hunter]] loadout for the [[Vulture]] including module priorities, and it details the power usage between deployed and retracted hardpoints. Without setting module priorities, this particular loadout would render the ship entirely inoperational due to excessive power draw.
 
Without module priority control as showcased below (module priority = 5), this particular loadout would render the ship entirely inoperational due to excessive power draw (power usage greater than 100%).


{| class="article-table" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"
{| class="article-table" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1"