Module priority control: Difference between revisions
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== Example == | == Example == | ||
The following table details a rather greedy [[Bounty Hunter|bounty hunter]] loadout for the [[Vulture]], comparing the power usage between | The following table details a rather greedy [[Bounty Hunter|bounty hunter]] loadout for the [[Vulture]], comparing the power usage between deployed and retracted hardpoints. | ||
Without module priority control as showcased below (module priority = 5), this particular loadout would render the ship entirely inoperational due to excessive power draw (power usage greater than 100%). | Without module priority control as showcased below (module priority = 5), this particular loadout would render the ship entirely inoperational due to excessive power draw (power usage greater than 100%). | ||