Module priority control: Difference between revisions

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== Example ==
== Example ==


The following table details a rather greedy [[Bounty Hunter|bounty hunter]] loadout for the [[Vulture]], comparing the power usage between in and out of combat (deployed and retracted hardpoints).  
The following table details a rather greedy [[Bounty Hunter|bounty hunter]] loadout for the [[Vulture]], comparing the power usage between deployed and retracted hardpoints.  


Without module priority control as showcased below (module priority = 5), this particular loadout would render the ship entirely inoperational due to excessive power draw (power usage greater than 100%).
Without module priority control as showcased below (module priority = 5), this particular loadout would render the ship entirely inoperational due to excessive power draw (power usage greater than 100%).