Module priority control: Difference between revisions
m Leo McCoy moved page Module Priority Control to Module priority control: not a proper name hence no capitalization |
added Example section |
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If done right, whenever power draw exceeds power output now, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result. | If done right, whenever power draw exceeds power output now, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result. | ||
== Example == | |||
The following is an example of a complete bounty hunter loadout for the [[Vulture]] which, were it not for the module priority control employed as showcased below, would render the ship inoperational due to excessive power draw. | |||
{| class="article-table" style="text-align: center; font-size: 88%; line-height: 1.3em;" border="1" | |||
! colspan="3" | | |||
! colspan="2" style="text-align: center;" | Power (MW) | |||
|- | |||
! | |||
! Component | |||
! style="text-align: center;" | Module<br>Priority | |||
! style="text-align: center;" | Deployed<br>Hardpoints | |||
! style="text-align: center;" | Retracted<br>Hardpoints | |||
|- | |||
| style="text-align: right" | A4 | |||
| style="text-align: left" | Power Plant | |||
| – | |||
| +15.60 | |||
| +15.60 | |||
|- | |||
| style="text-align: right" | C3/G | |||
| style="text-align: left" | Beam Laser | |||
| – | |||
| -1.78 | |||
| 0 | |||
|- | |||
| style="text-align: right" | C3/G | |||
| style="text-align: left" | Beam Laser | |||
| – | |||
| -1.78 | |||
| 0 | |||
|- | |||
| style="text-align: right" | A0 | |||
| style="text-align: left" | Shield Booster | |||
| – | |||
| -1.20 | |||
| -1.20 | |||
|- | |||
| style="text-align: right" | I0 | |||
| style="text-align: left" | Chaff Launcher | |||
| – | |||
| -0.20 | |||
| 0 | |||
|- | |||
| style="text-align: right" | E0 | |||
| style="text-align: left" | Kill Warrant Scanner | |||
| – | |||
| -0.20 | |||
| 0 | |||
|- | |||
| style="text-align: right" | I1 | |||
| style="text-align: left" | Lightweight Alloy | |||
| – | |||
| – | |||
| – | |||
|- | |||
| style="text-align: right" | D5 | |||
| style="text-align: left" | Thrusters | |||
| – | |||
| -4.59 | |||
| -4.59 | |||
|- | |||
| style="text-align: right" | A4 | |||
| style="text-align: left" | Frame Shift Drive | |||
| 5 | |||
| 0 | |||
| -0.45 | |||
|- | |||
| style="text-align: right" | E3 | |||
| style="text-align: left" | Life Support | |||
| – | |||
| -0.42 | |||
| -0.42 | |||
|- | |||
| style="text-align: right" | A5 | |||
| style="text-align: left" | Power Distributor | |||
| – | |||
| -0.74 | |||
| -0.74 | |||
|- | |||
| style="text-align: right" | A4 | |||
| style="text-align: left" | Sensors | |||
| – | |||
| -1.02 | |||
| -1.02 | |||
|- | |||
| style="text-align: right" | A5 | |||
| style="text-align: left" | Shield Generator | |||
| – | |||
| -3.64 | |||
| -3.64 | |||
|- | |||
| style="text-align: right" | A4 | |||
| style="text-align: left" | Shield Cell Bank | |||
| 5 | |||
| 0 | |||
| -1.72 | |||
|- | |||
| style="text-align: right" | B2 | |||
| style="text-align: left" | Auto Field-Maintenance Unit | |||
| 5 | |||
| 0 | |||
| -1.29 | |||
|- | |||
| style="text-align: right" | B1 | |||
| style="text-align: left" | Fuel Scoop | |||
| 5 | |||
| 0 | |||
| -0.28 | |||
|- | |||
| style="text-align: right" | H1 | |||
| style="text-align: left" | Cargo Hatch | |||
| disabled | |||
| 0 | |||
| 0 | |||
|- | |||
! colspan=3 style="text-align: right" | Total power remaining | |||
! style="text-align: center" | 0.03 | |||
! style="text-align: center" | 0.25 | |||
|- | |||
! colspan=3 style="text-align: right" | Total power usage | |||
! style="text-align: center" | 15.57 (100%) | |||
! style="text-align: center" | 15.35 (99%) | |||
|} | |||
== Notes == | == Notes == | ||
* Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are getting deployed that the power limit was exceeded and modules have been disabled. | * Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are getting deployed that the power limit was exceeded and modules have been disabled. | ||