Module priority control: Difference between revisions
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The goal is to set the highest number for secondary modules which have no use in [[combat]] so that they get disabled automatically when hardpoints are deployed. This includes [[Cargo Hatch]], [[Frame Shift Drive]], [[Fuel Scoop]], and other modules. | The goal is to set the highest number for secondary modules which have no use in [[combat]] so that they get disabled automatically when hardpoints are deployed. This includes [[Cargo Hatch]], [[Frame Shift Drive]], [[Fuel Scoop]], and other modules. | ||
If done right, whenever power draw exceeds power output, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result. | If done right, whenever power draw exceeds power output now, the modules with the highest number will be automatically disabled first, and the ship is kept completely operational in and out of combat as a result. | ||
== Notes == | == Notes == | ||
* Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are deployed that the power limit was exceeded and modules have been disabled. | * Irrespective of whether module priority control is applied correctly, the player will still receive the mandatory cockpit warning when hardpoints are deployed that the power limit was exceeded and modules have been disabled. | ||