Government: Difference between revisions
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Each minor faction has its own '''Government''' type - [[station]]s and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics. | Each minor faction has its own '''Government''' type - [[station]]s and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics. | ||
There are | There are 17 government types: | ||
# Anarchy | # Anarchy | ||
# Colony | # Colony | ||
| Line 19: | Line 19: | ||
# Democracy | # Democracy | ||
# Dictatorship | # Dictatorship | ||
# Engineer (formerly "Workshop") | |||
# Feudal | # Feudal | ||
# Imperial | # Imperial | ||
# None | # None | ||
# Patronage | # Patronage | ||
# Prison | |||
# Prison Colony | # Prison Colony | ||
# Private Ownership | |||
# Theocracy | # Theocracy | ||
None and Anarchy both allow crimes to be committed without recompense and ships here will not show up as WANTED thus it is recommended to keep an eye out for pirates. | "None" and "Anarchy" both allow crimes to be committed without recompense and ships here will not show up as WANTED, thus it is recommended to keep an eye out for pirates. The "Engineer" type is reserved for [[Engineers|Engineer]] [[Surface Port|Workshops]], the "Prison" type is reserved for [[Detention Centre]]s, and the "Private Ownership" type is reserved for [[Drake-Class Carrier|Fleet Carriers]]. | ||
== Government Types == | == Government Types == | ||
Revision as of 02:21, 3 January 2021
A government is a system or group of people with the authority to govern a country, state, planet, star system, organized community or other population group.[1] Societies without a government are described as anarchy. A government usually consists of a legislature, administration and judiciary. A government can determine and enforce state policies.
The governments category has a list of historic and contemporary governments in the galaxy.
Faction Government
Each minor faction has its own Government type - stations and systems inherit from the minor faction that controls them. There is not much known about the effects of government type on the game's mechanics.
There are 17 government types:
- Anarchy
- Colony
- Communism
- Confederacy
- Cooperative
- Corporate
- Democracy
- Dictatorship
- Engineer (formerly "Workshop")
- Feudal
- Imperial
- None
- Patronage
- Prison
- Prison Colony
- Private Ownership
- Theocracy
"None" and "Anarchy" both allow crimes to be committed without recompense and ships here will not show up as WANTED, thus it is recommended to keep an eye out for pirates. The "Engineer" type is reserved for Engineer Workshops, the "Prison" type is reserved for Detention Centres, and the "Private Ownership" type is reserved for Fleet Carriers.
Government Types
The different government types each have a subtype or subtypes, visible on the Status screen in the ship under System Status when clicking to see the details of a minor faction. An incomplete list is given below. For a more complete list, see: https://forums.frontier.co.uk/showthread.php?t=132071
Anarchy
A star system with a leading Anarchy minor faction allows crimes to be committed without consequence and no ships will show as "wanted" unless scanned with a Kill Warrant Scanner.
Unfettered - Independent
Colony
Incomplete.
Communism
Communist - Independent
Confederacy
Venturist - Federation
Template:QuoteSystemDescription_Empire_Confederacy - Empire
Currently broken. Results in an anarchy system with system security ships, SystemDescription_Empire_Confederacy as the system description and swapping NPC portraits for that faction.
Cooperative
Broker - Independent
Broker - Alliance
Corporation
Corporation - Independent
Corporation - Federation
Corporation - Empire
Corporation - Alliance
Democracy
Democrat - Independent
Democrat - Alliance
Political - Federation
Dictatorship
Dictator - Independent
Dictator - Empire
Feudal
Feudalist - Empire
Neo-Feudalist - A faction that actively engages in activity to ensure that Imperial Corporations are ceded more control over the day to day running of Imperial Worlds.
Feudalist - Independent
Imperial
Patronage
Patronage - Empire
Patronage - Empire Alternative
Lobbyist - Alliance
Prison Colony
Watchmen - Independent
Theocracy
A form of government in which God (or a deity) is recognized as the king or immediate ruler, and his laws are taken as the statute-book of the kingdom, these laws being usually administered by a priestly order as his ministers and agents; hence (loosely) a system of government by a sacerdotal order, claiming a divine commission; also, a state so governed.
Notes
- A system's government type can be seen via the Info tab in the Galaxy Map, by colour coding stars in the Galaxy Map, or by viewing the overall information in the System Map.
- Minor Faction government types can be viewed in the overall information in the System Map.
- Station government types can be viewed by selecting a station on the System Map.
- When in some Anarchy systems, ships will not show up as WANTED, but they can be Scanned with a Kill Warrant Scanner which will reveal any bounties currently active on their heads.
References
- ↑ "government". Oxford English Dictionary, Oxford University Press. December 2017.