Reboot and Repair: Difference between revisions
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The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules. | The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules. | ||
Once the function has been activated, the ship will shut down, deactivating [[Shield]] | Once the function has been activated, the ship will shut down, deactivating ''all modules'' in the process, including [[Shield Generator|Shields]], [[Thrusters]] and [[Life Support]]. | ||
Can not be accessed during [[Supercruise]], along with Self Destruct. | Can not be accessed during [[Supercruise]], along with Self Destruct. | ||