Reboot and Repair: Difference between revisions

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The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules.
The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules.


Once the function has been activated, the ship will shut down, deactivating [[Shield]]s and [[Thrusters]] in the process.
Once the function has been activated, the ship will shut down, deactivating ''all modules'' in the process, including [[Shield Generator|Shields]], [[Thrusters]] and [[Life Support]].


Can not be accessed during [[Supercruise]], along with Self Destruct.
Can not be accessed during [[Supercruise]], along with Self Destruct.