Reboot and Repair: Difference between revisions
m clean up |
No edit summary |
||
| Line 1: | Line 1: | ||
'''Reboot and Repair''' is a function listed in the right UI panel that allows pilots to repair broken modules with the cost of cannibalizing healthy ones.<ref group="nb">Reboot and Repair cannot repair canopy or hull</ref> | '''Reboot and Repair''' is a function listed in the right UI panel that allows pilots to repair broken modules with the cost of cannibalizing healthy ones.<ref group="nb">Reboot and Repair cannot repair canopy or hull</ref> | ||
The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules. | The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules. | ||
Once the function has been activated, the ship will shut down, deactivating [[Shield]]s and [[Thrusters]] in the process. | Once the function has been activated, the ship will shut down, deactivating [[Shield]]s and [[Thrusters]] in the process. | ||
Can not be accessed during Super Cruise, along with Self Destruct. | Can not be accessed during Super Cruise, along with Self Destruct. | ||
== Trivia == | == Trivia == | ||
| Line 12: | Line 12: | ||
== Notes == | == Notes == | ||
<references group="nb" /> | <references group="nb" /> | ||
[[Category:Guides]] | |||