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Reboot and Repair: Difference between revisions

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m I added a note about not being able to use it during SC
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'''{{PAGENAME}}''' is a function listed in the right UI panel that allows pilots to repair broken modules with the cost of cannibalizing healthy ones.<ref group="nb">Reboot and Repair cannot repair canopy or hull</ref>
'''Reboot and Repair''' is a function listed in the right UI panel that allows pilots to repair broken modules with the cost of cannibalizing healthy ones.<ref group="nb">Reboot and Repair cannot repair canopy or hull</ref>


The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules.  
The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules.  

Revision as of 14:08, 11 July 2015

Reboot and Repair is a function listed in the right UI panel that allows pilots to repair broken modules with the cost of cannibalizing healthy ones.[nb 1]

The health taken from healthy modules is double the amount of health given to broken modules. Furthermore, the function will not work if no modules have less than 5% health or if there aren't any broken modules.

Once the function has been activated, the ship will shut down, deactivating Shields and Thrusters in the process.

Can not be accessed during Super Cruise, along with Self Destruct.

Trivia

  • Introduced in v1.2

Notes

  1. ↑ Reboot and Repair cannot repair canopy or hull