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| suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]]; [[Thrusters]]; [[Cargo Rack]]; [[Passenger Cabin]]
| suggestedupgrades = [[Heatsink Launcher]]; [[Power Plant]]; [[Thrusters]]; [[Cargo Rack]]; [[Passenger Cabin]]
}}
}}
'''Smugglers''' are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their [[goods]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.
'''Smugglers''' are similar to [[trader]]s except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning, and special equipment to outwit any local law enforcement and sometimes military authorities, especially around [[station]]s, to sell their [[goods]] at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.
 
 


When dealing in stolen items looted from wrecks or from piracy, smuggling is also necessary as cargo is tagged and detection of stolen goods on a ship will carry consequences as well. For this reason, most [[pirate]]s are also typically skilled in smuggling items into stations.
When dealing in stolen items looted from wrecks or from piracy, smuggling is also necessary as cargo is tagged and detection of stolen goods on a ship will carry consequences as well. For this reason, most [[pirate]]s are also typically skilled in smuggling items into stations.
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===Ship loadout===
===Ship loadout===
The important thing with smuggling is to get your ship under 20% heat, this reduces the range at which other ships can scan you, giving you a larger window to fly through.
The most important thing with smuggling is to get your ship under 20% heat to reduce the range at which other ships can scan you, making stealth much easier.
* Buy a heat efficient ship:
* Buy a heat efficient ship:
** Asp Explorer is optimal with it's excellent cool running and medium cargo capacity
** An [[Asp Explorer]] is optimal with its excellent cooling system and medium cargo capacity.
** Diamondback Explorer is also a good heat efficient ship and a good option if you're on a budget, but has less cargo space.
** The [[Diamondback Explorer]] is also a good heat efficient ship and a good option if you're on a budget, but has less cargo space.
** The Python has much larger cargo capacity, however the 7A power plant costs more than a fully A-Rated Asp Explorer.
** The Python has a much larger cargo capacity, however quite costly, especially when it comes to optimising its power plant, which costs millions
* Upgrade your power supply based on Heat efficiency:
* Upgrade your power supply based on heat efficiency:
** Heat efficiency is measured in terms of Per Watt Used. Turning your systems off to use less MWatts will generate less heat.
** Heat efficiency is measured in terms of per watt used. Turning your systems off to use less megawatts will generate less heat.
** A Rated power supplies are the most heat efficient.
** A-rated power supplies are the most heat efficient, but can also be costly.
** All A Rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].
** All A-rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].
* If you have access to the following Engineer blue prints, they will aid your smuggling:
* If you have access to the following Engineer blueprints, they will aid your smuggling:
** Using a [[Low emissions Power Plant|Low Emissions Power Plant]] will significantly improve heat efficiency.
** Using a [[Low emissions Power Plant|Low Emissions Power Plant]] will significantly improve heat efficiency.
** For thrusters, choose [[Drive Strengthening]] or [[Clean Thrusters|Clean Drive Tuning]] as either modification will reduce the thermal load produced by thrusters while maneuvering.
** For thrusters, choosing [[Drive Strengthening]] or [[Clean Thrusters|Clean Drive Tuning]] as a modification will reduce the thermal load produced by thrusters while maneuvering.
** [[Enhanced Low Power Shield Generator|Enhanced Low Power Shields]] have reduced power draw.
** [[Enhanced Low Power Shield Generator|Enhanced Low Power Shields]] have a reduced power draw.
** Frame shift drive: [[Shielded Frame Shift Drive|Shielded]] reduces thermal load while charging for a jump, while [[Increased Range Frame Shift Drive|Increased Range]] is more useful for longer routes.
**[[Shielded Frame Shift Drive|Shielded]] [[Frame Shift Drive|Frame Shift Drives]] reduce thermal load when charging for a jump, while [[Increased Range Frame Shift Drive|Increased Range]] is more useful for longer routes.
* If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw, the less power your shields use the cooler your ship will run, but conversely the weaker your shields will be. It's more efficient in terms of shield strength per Watt to use E or D rated shields, than to use A rated of a class below.
* If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw: a lower power shield is weaker, but will be cooler. It's more efficient in terms of shield strength per watt to use E or D rated shields, than to use those of class A.
* Have as few systems as possible, every system you fit is another system to turn off before you dock and another system to turn on again once you are clear of the station.
* Reducing your system count will make "cool-running" (having every nonessential module disabled) much easier to initiate, since there is no shortcut to accomplish such a thing. [[Silent Running|Silent running]] is also possible, however you if take too long you ''will'' get cooked.


===Docking at Outposts and Planetary Ports===
===Docking at Outposts and Planetary Ports===
Smuggling to outposts and planets is significantly riskier than smuggling to [[Starport|starports]]. When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise fly a little bit then return the chances are the patrol ships will have left the area. Planetary landings usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the Security rating of the system you are in.
Smuggling to outposts and planets is significantly riskier than smuggling to [[Starport|starports]]. When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise and return after a short while: it will be likely that the patrol ships will have left the area. Planetary installations usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the security rating of the system you are in.


===Docking at Starports===
===Docking at Starports===
A guide to entering starports using [[stealth]]:
A guide to entering starports using [[stealth]]:
*At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don't draw too close during this process.
*At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don't draw too close during this process.
*Disable all but the following modules: Life Support, Thrusters. Allow your ship to cool below 20% heat if possible. A Heatsink Launcher aids in this.
*Disable every module bar [[Thrusters]]. [[Life Support]] can also be disabled if you have sufficient air capacity. Also do your best to reduce your heat to 20%: a [[Heatsink Launcher]] aids in this.
*Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default). This closes the heat vents on your ship to help hide it, but makes heat build-up inside; this is why we allowed the ship to cool. 'Ship Scan Detected' does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).
*Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default, or from the [[HUD/Right|right panel]]). This closes the heat vents on your ship to help hide it, but makes heat build up inside; this is why we allowed the ship to cool. 'Ship Scan Detected' does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).
*Enter the docking bay and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you.  
*Enter the docking bay and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you.  
*Disable silent running. NPC ships do not scan you once you have entered the docking bay so you can take your time with landing.
*Disable silent running. NPC ships do not scan you once you have entered the docking bay so you can take your time with landing.


A sufficiently-skilled pilot is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed, but carries the highest consequence when failed: impact with the station and immediate destruction.
A sufficiently-skilled pilot is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed undetected, but carries the highest consequence when failed: impact with the station and immediate destruction.


==Penalties==
==Penalties==
Smuggling is a [[Crime & Punishment|crime]] that incurs penalties if the smuggler is caught. If [[System Authority Vessel]]s finish a scan on the player's ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]]d and their reputation with the [[star system]]'s controlling [[Factions|faction]] will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with.
Smuggling is a [[Crime & Punishment|crime]] that incurs penalties if the smuggler is caught. If [[System Authority Vessel]]s finish a scan on the player's ship while it is holding [[Illegal Goods|illegal]] or [[Stolen Goods|stolen]] cargo they will be [[fine]]d and their reputation with the [[star system]]'s controlling [[Factions|faction]] will drop. It is recommended to not smuggle in systems where the controlling faction is one that you want to continue to be friendly with.


If a pilot is caught transporting wanted criminals, the penalty is very severe. Being scanned with a criminal onboard incurs an immediate [[bounty]]; if the pilot is inside a [[Starport]] or [[Asteroid Base]] and not docked at the time a bounty is placed, the station's defence turrets will fire upon their ship.
If a pilot is caught transporting wanted criminals, the penalty is very severe. Being scanned with a criminal onboard incurs an immediate [[bounty]]; if the pilot is inside a [[Starport]] or [[Asteroid Base]] and not docked at the time a bounty is placed, the station's interior defence turrets will fire upon their ship.


==Notes==
==Notes==
* In the vast majority of cases, NPC ships will not be able to finish any scan they have started once you are inside of the docking ring, however, players can continue to scan you through the station if they so choose. It is also important to note that once landed and have entered the hangar, you are safe. You are scannable when you have touched-down on your pad, but not once you "enter hangar/go down".
* In the vast majority of cases, NPC ships will not be able to finish any scan they have started once you are inside of the docking ring, however, players can continue to scan you through the station if they so choose. It is also important to note that once landed and have entered the hangar, you are safe. You are scannable when you have touched-down on your pad, but not once you enter the hangar, which can be most efficiently done by pressing the top right most button in the station UI ("Go to hangar").


==See also==
==See also==