Smuggler: Difference between revisions

→Smuggling as a Player: Starport tips, split last step to better prioritise slowing down
→Smuggling as a Player: formatting and misc.
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The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship.
The goal is simple: enter the station without your hold being scanned by either players or police forces. There are multiple ways to get inside of a station without being scanned, which differ based on pilot skill, ship type, and station. It is far easier to smuggle in a smaller vessel, and larger ships will find the task to be not only difficult without detection, but extremely dangerous to the ship.
* '''Ship loadout'''
===Ship loadout===
** The important thing with smuggling is to get your ship under 20% heat, this reduces the range that other ships can scan giving you a larger window to fly through.
The important thing with smuggling is to get your ship under 20% heat, this reduces the range at which other ships can scan you, giving you a larger window to fly through.
** Buy a heat efficient ship
* Buy a heat efficient ship:
*** Asp Explorer is optimal with it's excellent cool running and medium cargo capacity
** Asp Explorer is optimal with it's excellent cool running and medium cargo capacity
*** Diamondback Explorer is also a good heat efficient ship and a good option if you're on a budget, but has less cargo space.
** Diamondback Explorer is also a good heat efficient ship and a good option if you're on a budget, but has less cargo space.
*** The Python has much larger cargo capacity, however the 7A power plant costs more than a fully A-Rated Asp Explorer.
** The Python has much larger cargo capacity, however the 7A power plant costs more than a fully A-Rated Asp Explorer.
** Upgrade your power supply based on Heat efficiency
* Upgrade your power supply based on Heat efficiency:
*** Heat efficiency is measured in terms of Per Watt Used. Turning your systems off to use less MWatts will generate less heat.
** Heat efficiency is measured in terms of Per Watt Used. Turning your systems off to use less MWatts will generate less heat.
*** A Rated power supplies are the most heat efficient.
** A Rated power supplies are the most heat efficient.
*** All A Rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].
** All A Rated power supplies (A1, A4, A7 etc) have the same [[Power Plant#Specifications|heat efficiency]].
** If you have access to the following Engineer blue prints, they will aid your smuggling:
* If you have access to the following Engineer blue prints, they will aid your smuggling:
*** Using a [[Low emissions Power Plant|Low Emissions Power Plant]] will significantly improve heat efficiency.
** Using a [[Low emissions Power Plant|Low Emissions Power Plant]] will significantly improve heat efficiency.
*** For thrusters, choose [[Drive Strengthening]] or [[Clean Thrusters|Clean Drive Tuning]] as either modification will reduce the thermal load produced by thrusters while maneuvering.
** For thrusters, choose [[Drive Strengthening]] or [[Clean Thrusters|Clean Drive Tuning]] as either modification will reduce the thermal load produced by thrusters while maneuvering.
*** [[Enhanced Low Power Shield Generator|Enhanced Low Power Shields]] have reduced power draw.
** [[Enhanced Low Power Shield Generator|Enhanced Low Power Shields]] have reduced power draw.
*** Frame shift drive: [[Shielded Frame Shift Drive|Shielded]] reduces thermal load while charging for a jump, while [[Increased Range Frame Shift Drive|Increased Range]] is more useful for longer routes.
** Frame shift drive: [[Shielded Frame Shift Drive|Shielded]] reduces thermal load while charging for a jump, while [[Increased Range Frame Shift Drive|Increased Range]] is more useful for longer routes.
** If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw, the less power your shields use the cooler your ship will run, but conversely the weaker your shields will be. It's more efficient in terms of shield strength per Watt to use E or D rated shields, than to use A rated of a class below.
* If you use shields to protect your hull from damage while docking (to prevent your passengers from complaining for example) the lightest powered shields will allow your ship to run cooler. This is based on power draw, the less power your shields use the cooler your ship will run, but conversely the weaker your shields will be. It's more efficient in terms of shield strength per Watt to use E or D rated shields, than to use A rated of a class below.
** Have as few systems as possible, every system you fit is another system to turn off before you dock and another system to turn on again once you are clear of the station.
* Have as few systems as possible, every system you fit is another system to turn off before you dock and another system to turn on again once you are clear of the station.


* '''When at an Outpost station and on Planets'''
===Landing at an [[Outpost]] station or [[Planetary Port]]===
** When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise fly a little bit then return the chances are the patrol ships will have left the area. Planetary landings usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the Security rating of the system you are in.
Smuggling to outposts and planets is significantly riskier than smuggling to [[Starport|starports]].
** There is significantly more risk in smuggling to outposts and planets, it is preferred to smuggle to starport stations.
 
* '''When at a [[Starport]] station''' such as the [[Orbis]] or [[Coriolis]]:
When landing at an outpost, or on a planet, you do not have a mail-slot that stops your scan. To be un-scannable in these situations you must land and retract your ship underground. Outposts in general have low occurrences of patrol ships. If there are patrol ships, enter supercruise fly a little bit then return the chances are the patrol ships will have left the area. Planetary landings usually come supplied with patrol ships flying around the surface near the space port. The number will depend on the Security rating of the system you are in.
**At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don't draw too close during this process.
 
**Disable all but the following modules: Life Support, Thrusters. Allow your ship to cool below 20% heat if possible. A Heatsink Launcher aids in this.
===Landing on a Starport===
**Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default). This closes the heat vents on your ship to help hide it, but makes heat build-up inside; this is why we allowed the ship to cool. 'Ship Scan Detected' does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).
A guide to entering starports using [[stealth]]:
**Enter the docking bay and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you.  
*At maximum range (7.5km) request docking clearance. Approach station from the side with the docking slot, as lined up as possible, and be sure that no large ships will be in your way. Be sure that you don't draw too close during this process.
**Disable silent running. NPC ships do not scan you once you have entered the docking bay so you can take your time with landing.
*Disable all but the following modules: Life Support, Thrusters. Allow your ship to cool below 20% heat if possible. A Heatsink Launcher aids in this.
*'''A sufficiently-skilled pilot '''is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed, but carries the highest consequence when failed: impact with the station and immediate destruction.
*Head towards the docking slot at speed. As soon as possible, engage [[Silent Running]] (Delete key by default). This closes the heat vents on your ship to help hide it, but makes heat build-up inside; this is why we allowed the ship to cool. 'Ship Scan Detected' does not mean the scan was completed. Scanning takes a moment, and if you enter the docking ring or escape before it can be completed, the scan will fail (thus no [[fine]] or reputation loss).
*Enter the docking bay and slow down as quickly as you can. Your shields will be offline, so any impact can easily cripple or destroy you.  
*Disable silent running. NPC ships do not scan you once you have entered the docking bay so you can take your time with landing.
 
'''A sufficiently-skilled pilot''' is able to accomplish the task of entering the station without any special preparations, by requesting docking at a distance and then entering the station at considerable speed. This method is, when performed by a skilled pilot, by far the fastest and most likely to succeed, but carries the highest consequence when failed: impact with the station and immediate destruction.


==Penalties==
==Penalties==
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* [[Bounty Hunter]]
* [[Bounty Hunter]]
* [[Pirate]]
* [[Pirate]]
* [[Stealth]]
==Videos==
==Videos==
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