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{{RoleInfobox
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Risk
| risk              = Medium
| style="width: 55%; padding: 1px 5px; text-align: left;" | Medium
| reward            = Medium
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| timeinvestment    =  
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Reward
| suggestedship    =  
| style="width: 55%; padding: 1px 5px; text-align: left;" | Medium
| suggestedupgrades = [[Frame Shift Drive|FSD Upgrades]]
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! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Time Investment
 
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! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Suggested Ship
| style="width: 55%; padding: 1px 5px; text-align: left;" |
|-
! style="width: 45%; padding: 1px 5px; text-align: right; background-color: #666633;" | Suggested Upgrades
| style="width: 55%; padding: 1px 5px; text-align: left;" | FSD Upgrades
|}
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around stations, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around stations, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special case of [[courier]]s, where the player is asked to transport forbidden items.


To make their way into a station the smuggler must be stealthy and quick.  There are two main ways to get inside of a station without being scanned by the police:
To make their way into a station the smuggler must be stealthy and quick.  There are two main ways to get inside of a station without being scanned by the police:
#Starting at a far distance (about 20km) line your ship up with the entrance to the station's dock.  Go to max speed, boost, turn thrusters off (maintains booster speed), engage silent running and glide into the station.  Once the ship reaches the entrance the smuggler must quickly turn thrusters back on and decelerate before they crash into the other side of the dock.
# Starting at a far distance (about 20km) line your ship up with the entrance to the station's dock.  Go to max speed, boost, turn thrusters off (maintains booster speed), engage silent running and glide into the station.  Once the ship reaches the entrance the smuggler must quickly turn thrusters back on and decelerate before they crash into the other side of the dock.
#Starting at a far distance (about 20km) go max speed towards the station, turn all of your ship systems off (includes life support, shields, thrusters, guns and all other modules that any amount of power), and wait for your heat to dissipate then turn silent running on.  By doing this your ship will be cold so it will be impossible for the police to see your ship on scan (although if you get close enough they can still line of sight your ship) and so you can make it into the docking ring without being scanned.  Be sure to turn modules back on once you've glided into the dock.
# Starting at a far distance (about 20km) go max speed towards the station, turn all of your ship systems off (includes life support, shields, thrusters, guns and all other modules that any amount of power), and wait for your heat to dissipate then turn silent running on.  By doing this your ship will be cold so it will be impossible for the police to see your ship on scan (although if you get close enough they can still line of sight your ship) and so you can make it into the docking ring without being scanned.  Be sure to turn modules back on once you've glided into the dock.


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Revision as of 04:59, 13 December 2014

Template:RoleInfobox

Smugglers are similar to traders except that they sell goods where it is illegal, on the black market. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around stations, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special case of couriers, where the player is asked to transport forbidden items.

To make their way into a station the smuggler must be stealthy and quick. There are two main ways to get inside of a station without being scanned by the police:

  1. Starting at a far distance (about 20km) line your ship up with the entrance to the station's dock. Go to max speed, boost, turn thrusters off (maintains booster speed), engage silent running and glide into the station. Once the ship reaches the entrance the smuggler must quickly turn thrusters back on and decelerate before they crash into the other side of the dock.
  2. Starting at a far distance (about 20km) go max speed towards the station, turn all of your ship systems off (includes life support, shields, thrusters, guns and all other modules that any amount of power), and wait for your heat to dissipate then turn silent running on. By doing this your ship will be cold so it will be impossible for the police to see your ship on scan (although if you get close enough they can still line of sight your ship) and so you can make it into the docking ring without being scanned. Be sure to turn modules back on once you've glided into the dock.