Careers: Difference between revisions
Pilots Federation added main careers and ranks that can be gained |
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{{main|System Architect}}[[File:Space Depot ED.jpg|thumb|200px|Space Depot]] | {{main|System Architect}}[[File:Space Depot ED.jpg|thumb|200px|Space Depot]] | ||
The System Architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence. | The System Architect owns 1 or more [[Star system|star systems]] and develops it by placing facilities such as [[starport]], [[Surface Port|planet ports]] and [[Settlement|settlements]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The facilities determine the [[Market Economy|economy]] type such as high tech or agribusiness. You can create new civilizations and expand a [[:Category:Power|Power]]'s influence. | ||
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== Combat == | == Combat == | ||
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{{main|Assassin}} | {{main|Assassin}} | ||
An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be extremely rewarding, but make sure to never underestimate the enemy - their bounties are large for a reason. | An assassin requires flight experience and solid equipment as their targets are highly dangerous. The payout for taking down targets can be extremely rewarding, but make sure to never underestimate the enemy - their bounties are large for a reason. | ||
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=== Bounty Hunter === | === Bounty Hunter === | ||
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{{main|Bounty Hunter}} | {{main|Bounty Hunter}} | ||
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialise in lethal, offensively-focused ships which are capable of reliably destroying their prey. | Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying wanted ships. Bounty hunters specialise in lethal, offensively-focused ships which are capable of reliably destroying their prey. | ||
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=== CQC Pilot === | === CQC Pilot === | ||
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{{Main|CQC}} | {{Main|CQC}} | ||
CQC (Close Quarter Combat) is an arena combat simulation by [[Utopixx Entertainment]]. This is separate from the main [[galaxy]]''.'' Pilots can compete in 3 game modes: Deathmatch, Team Deathmatch, and Capture the Flag. Flyable ships are the [[Eagle]], [[Sidewinder Mk I|Sidewinder]], [[F63 Condor]] and the [[Imperial Fighter]] which can be customized with [[CQC Championship/Loadouts|loadouts]]. CQC ranks are officially recognized by the [[Pilots Federation]]. | CQC (Close Quarter Combat) is an arena combat simulation by [[Utopixx Entertainment]]. This is separate from the main [[galaxy]]''.'' Pilots can compete in 3 game modes: Deathmatch, Team Deathmatch, and Capture the Flag. Flyable ships are the [[Eagle]], [[Sidewinder Mk I|Sidewinder]], [[F63 Condor]] and the [[Imperial Fighter]] which can be customized with [[CQC Championship/Loadouts|loadouts]]. CQC ranks are officially recognized by the [[Pilots Federation]]. | ||
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=== Mercenary === | === Mercenary === | ||
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Ship-based mercenary work can be found at a starport's [[Mission Board|mission board]], and send the player to fight at [[Conflict Zone]]s and warzones. In zones with active fighting a mercenary can find near constant work.[[File:ED Odyssey Mercenary On Foot.png|thumb|Mercenary|200x200px]] | Ship-based mercenary work can be found at a starport's [[Mission Board|mission board]], and send the player to fight at [[Conflict Zone]]s and warzones. In zones with active fighting a mercenary can find near constant work.[[File:ED Odyssey Mercenary On Foot.png|thumb|Mercenary|200x200px]] | ||
[[On Foot]] mercenary missions involve [[settlement]]s at [[Concourse]]s across the galaxy. Missions involving raids, infiltration and simple repair work are available via the Concourse Terminals. Commanders looking to make more [[credits]] can accept shadier missions from recruiters. Mercenaries may enlist with [[Frontline Solutions]] to participate in local [[Conflict Zone (On Foot)|Conflict Zones]] and to help a faction expand its control. | [[On Foot]] mercenary missions involve [[settlement]]s at [[Concourse]]s across the galaxy. Missions involving raids, infiltration and simple repair work are available via the Concourse Terminals. Commanders looking to make more [[credits]] can accept shadier missions from recruiters. Mercenaries may enlist with [[Frontline Solutions]] to participate in local [[Conflict Zone (On Foot)|Conflict Zones]] and to help a faction expand its control. | ||
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=== Pirate === | === Pirate === | ||
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{{main|Pirate}} | {{main|Pirate}} | ||
Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract [[Cargo Canister|cargo canisters]]. In addition, once shields are dropped a pirate can shoot the cargo hatch manually to damage it which has the same effect, but this requires more skill. | Pirates naturally earn combat ranking by attacking and destroying other ships. The primary motivation for pirates is the cargo carried by their prey. Pirates use powerful weaponry and their fearsome reputations to encourage traders to hand over their goods. They can employ [[Limpet Controller/Hatch Breaker|hatch-breaker limpets]] which, when fired at an un-shielded target, will latch onto the [[Cargo Hatch|cargo hatch]] and extract [[Cargo Canister|cargo canisters]]. In addition, once shields are dropped a pirate can shoot the cargo hatch manually to damage it which has the same effect, but this requires more skill. | ||
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===Xeno Hunter=== | ===Xeno Hunter=== | ||
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A Xeno Hunter is specialized in combat vs [[Thargoid]]s. All Thargoids have nearly maximum damage resistance, and require AX weapons or [[Guardian]] weapons. [[Thargoid Scout|Thargoid Scouts]] are the weakest with only 77% human weapons resistance. Meanwhile, [[Thargoid Titan|Thargoid Titans]] are capital ship that are best dealt with in [[teams]]. Thargoid can deal caustic damages, so the [[Decontamination Limpet Controller]] or [[Caustic Sink Launcher]] is advised. Overheating your ship can clear caustic damage, though it requires to overheat your ship to a super high temperature between 180%-220%. | A Xeno Hunter is specialized in combat vs [[Thargoid]]s. All Thargoids have nearly maximum damage resistance, and require AX weapons or [[Guardian]] weapons. [[Thargoid Scout|Thargoid Scouts]] are the weakest with only 77% human weapons resistance. Meanwhile, [[Thargoid Titan|Thargoid Titans]] are capital ship that are best dealt with in [[teams]]. Thargoid can deal caustic damages, so the [[Decontamination Limpet Controller]] or [[Caustic Sink Launcher]] is advised. Overheating your ship can clear caustic damage, though it requires to overheat your ship to a super high temperature between 180%-220%. | ||
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== Covert == | == Covert == | ||
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[[File:DataPointSettlement.png|thumb|200px|Data Point at a settlement]] {{main|Infiltrator}} | [[File:DataPointSettlement.png|thumb|200px|Data Point at a settlement]] {{main|Infiltrator}} | ||
Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve or steal data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement's [[skimmers]], destroying settlement's power grid or obtaining a [[Data|data package]] by scanning a settlement's data points via the data link scanner. | Infiltrator jobs can be found at various mission boards and require the player to attack or covertly retrieve or steal data packages from a target settlement. Infiltrators are often tasked with attacking a certain quantity of a specific settlement's [[skimmers]], destroying settlement's power grid or obtaining a [[Data|data package]] by scanning a settlement's data points via the data link scanner. | ||
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== Exploration == | == Exploration == | ||
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{{main|Exobiologist}} | {{main|Exobiologist}} | ||
The Exobiologist career involves discovering and cataloguing alien life forms. Exobiology is performed [[On Foot|on foot]] with a [[Genetic Sampler]] to collect samples from alien flora and fauna. The collected samples can be sold to [[Vista Genomics]]. If commanders identify an unknown [[species]] then Vista Genomics will credit them with the discovery. | The Exobiologist career involves discovering and cataloguing alien life forms. Exobiology is performed [[On Foot|on foot]] with a [[Genetic Sampler]] to collect samples from alien flora and fauna. The collected samples can be sold to [[Vista Genomics]]. If commanders identify an unknown [[species]] then Vista Genomics will credit them with the discovery. | ||
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=== Explorer === | === Explorer === | ||
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{{main|Explorer|Sightseeing}} | {{main|Explorer|Sightseeing}} | ||
Exploring involves finding and scanning [[Planets|planetary bodies]]. [[Explorer]]s can earn credits and increase their [[Ranks|rank]] by making pioneering jumps to unexplored [[Star system|star systems]], gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] of [[Starport]] Services. The first player who sells data about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]]. These bodies can still be mapped, albeit for a lower reward. Alternatively, explorers can go [[sightseeing]] of beautiful [[Star system|star systems]] in the Milky Way. | Exploring involves finding and scanning [[Planets|planetary bodies]]. [[Explorer]]s can earn credits and increase their [[Ranks|rank]] by making pioneering jumps to unexplored [[Star system|star systems]], gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] of [[Starport]] Services. The first player who sells data about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]]. These bodies can still be mapped, albeit for a lower reward. Alternatively, explorers can go [[sightseeing]] of beautiful [[Star system|star systems]] in the Milky Way. | ||
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== Mining == | == Mining == | ||
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{{main|Miner}} | {{main|Miner}} | ||
Mining involves using various specialised tools to locate resource-rich asteroids, extracting and refining various raw minerals and metals from those asteroids, and then selling the collected commodities for the highest possible profit. Although more time-consuming and manual than simple trading, the number of tools available to miners allow for a more custom approach to the task, and massive profits can be earned depending on what mineral is collected and where it is sold. | Mining involves using various specialised tools to locate resource-rich asteroids, extracting and refining various raw minerals and metals from those asteroids, and then selling the collected commodities for the highest possible profit. Although more time-consuming and manual than simple trading, the number of tools available to miners allow for a more custom approach to the task, and massive profits can be earned depending on what mineral is collected and where it is sold. | ||
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=== Salvager === | === Salvager === | ||
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{{main|Salvager}} | {{main|Salvager}} | ||
A salvager is a career to retrieve items such as [[commodities]], [[data]] and [[materials]]. These are found in space, at salvageable wrecks or on celestial bodies (planets, moons). Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either "Legal Salvage" or "Illegal [[Salvage]]". | A salvager is a career to retrieve items such as [[commodities]], [[data]] and [[materials]]. These are found in space, at salvageable wrecks or on celestial bodies (planets, moons). Whether retrieving an item is legal or not can be seen by the GUI text that appears when targeting it - either "Legal Salvage" or "Illegal [[Salvage]]". | ||
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== Trading == | == Trading == | ||
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{{main|Smuggler}} | {{main|Smuggler}} | ||
Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items. | Smugglers are similar to traders except that they sell goods where it is illegal, on the [[Black Market|black market]]. Smugglers have to use stealth, cunning and special equipment to outwit the Police and sometimes military authorities, especially around [[station]]s, to sell their goods at a profit while escaping fines and a criminal record. Smugglers can also be a special class of couriers, where the player is asked to transport forbidden items. | ||
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=== Trader === | === Trader === | ||
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{{main|Trader}} | {{main|Trader}} | ||
Trading is the act of buying [[commodities]] at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. Hauling cargo around the galaxy attracts pirates. Pirates are a hazard depending on the star system. | Trading is the act of buying [[commodities]] at a low price and selling them for a higher price. In Elite: Dangerous the [[Galaxy Map]] can help traders determine profitable trade routes by providing purchasable market data as well as displaying NPC trade routes and economy types. Hauling cargo around the galaxy attracts pirates. Pirates are a hazard depending on the star system. | ||
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== Transportation == | == Transportation == | ||
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{{main|Courier}} | {{main|Courier}} | ||
A Starport [[Mission Board]] usually offers missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission's destination and using the starport mission board there. | A Starport [[Mission Board]] usually offers missions that require little or no cargo space and can be an easy (albeit low) source of income. Missions that require no cargo space will be marked with one horizontal arrow pointing right whereas courier missions that require some cargo space are marked with a cargo container and an arrow pointing to the right. Missions that have two horizontal arrows going left and right require you to buy the stated cargo and return to the port with it. Accepted missions can be turned in (completed) by travelling to the mission's destination and using the starport mission board there. | ||
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=== Passenger Carrier === | === Passenger Carrier === | ||
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{{main|Passenger Carrier}} | {{main|Passenger Carrier}} | ||
Passenger Carriers are similar to [[Trader]]s except they transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to [[Mission Board|mission board]] contracts. Ships that are equipped with [[Passenger Cabin]]s may pick up passengers in the Passenger Lounge available at many stations. There are two main types of passenger contracts: VIP and non-VIP (bulk). | Passenger Carriers are similar to [[Trader]]s except they transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to [[Mission Board|mission board]] contracts. Ships that are equipped with [[Passenger Cabin]]s may pick up passengers in the Passenger Lounge available at many stations. There are two main types of passenger contracts: VIP and non-VIP (bulk). | ||
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=== Search and Rescue === | === Search and Rescue === | ||
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{{main|Search and Rescue}} | {{main|Search and Rescue}} | ||
The Search and Rescue career concerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's [[Search and Rescue Agent]] contact for a reward. [[Station#Damaged State|Damaged stations]] offer passenger missions to evacuate refugees to the nearest [[Rescue Vessel]], and Rescue Vessels offer missions to salvage items from inside damaged stations. | The Search and Rescue career concerns providing assistance in emergency situations. Certain Legal Salvage items, such as escape pods (occupied or damaged), "black box" flight recorders, and personal effects, can be turned in to a station's [[Search and Rescue Agent]] contact for a reward. [[Station#Damaged State|Damaged stations]] offer passenger missions to evacuate refugees to the nearest [[Rescue Vessel]], and Rescue Vessels offer missions to salvage items from inside damaged stations. | ||
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== Utility == | == Utility == | ||
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{{main|Multicrew|Multiplayer}} | {{main|Multicrew|Multiplayer}} | ||
Players can serve as crew members on each others' ships, instantly transferring to a secondary bridge position via drop-in, drop-out matchmaking, accessible via an option on the Comms panel, or boarding a teammate's ship on foot. Some ship types can have up to 3 people in Multicrew, controlling either the Helm (Piloting), Gunner (turreted weapons), or Fighter con (two ship launched fighters). | Players can serve as crew members on each others' ships, instantly transferring to a secondary bridge position via drop-in, drop-out matchmaking, accessible via an option on the Comms panel, or boarding a teammate's ship on foot. Some ship types can have up to 3 people in Multicrew, controlling either the Helm (Piloting), Gunner (turreted weapons), or Fighter con (two ship launched fighters). | ||
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=== Powerplay === | === Powerplay === | ||
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{{main|Powerplay}} | {{main|Powerplay}} | ||
Serving a Power can augment most careers. Pledge allegiance to a [[:Category:Power|Power]] to be their acting force in the galaxy. Spread their influence, and expand their territory. Compete with other commanders for control of [[Star system|star systems]] to change the [[Government|governments]], [[Market Economy|market economy]] and local laws. Gain monetary and other rewards for supporting the Power. | Serving a Power can augment most careers. Pledge allegiance to a [[:Category:Power|Power]] to be their acting force in the galaxy. Spread their influence, and expand their territory. Compete with other commanders for control of [[Star system|star systems]] to change the [[Government|governments]], [[Market Economy|market economy]] and local laws. Gain monetary and other rewards for supporting the Power. | ||
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=== Support === | === Support === | ||
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[[File:Cobra-Repair-Limpet.png|thumb|200px|Cobra MkII and a repair limpet]] | [[File:Cobra-Repair-Limpet.png|thumb|200px|Cobra MkII and a repair limpet]] | ||
Support is an informal career in which one player aids another by refueling their ship or repairing its hull. This can be accomplished with [[Fuel Transfer Limpet Controller|Fuel Transfer Limpets]] for refuels, [[Repair Limpet Controller|Repair Limpets]] for hull repairs and [[Beam Laser|Beam Lasers]] engineered with [[Regeneration Sequence]] to restore shields. While this career does not guarantee any monetary reward, it can be an interesting and entertaining pursuit on its own. Many [[Explorer|explorers]] often find themselves in need of fuel or repairs while wandering the far reaches of the galaxy, and combat ships can benefit from hull repairs both during and after a battle. | Support is an informal career in which one player aids another by refueling their ship or repairing its hull. This can be accomplished with [[Fuel Transfer Limpet Controller|Fuel Transfer Limpets]] for refuels, [[Repair Limpet Controller|Repair Limpets]] for hull repairs and [[Beam Laser|Beam Lasers]] engineered with [[Regeneration Sequence]] to restore shields. While this career does not guarantee any monetary reward, it can be an interesting and entertaining pursuit on its own. Many [[Explorer|explorers]] often find themselves in need of fuel or repairs while wandering the far reaches of the galaxy, and combat ships can benefit from hull repairs both during and after a battle. | ||
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==Videos== | ==Videos== | ||