Ships: Difference between revisions

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[[File:Elite-Ships-Group.png|thumb|200px|Group of ships]]
'''Ships''' are the central feature of [[Elite Dangerous]], and are used to traverse space and perform a variety of different tasks. There are a variety of designs to suit various roles. Many ships were inspired by the classic wireframe and polygonal models of previous [[:Category:Elite series|Elite games]].
 
[[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]
<div style="float: right;">__TOC__</div>
Each ship has access to a range of different modules which they can fit to help specialize as [[Trader|traders]], [[Smuggler|smugglers]], [[Bounty Hunter|bounty hunters]], [[Pirate|pirates]], etc. All ships have been designed with the [[Ship Interiors|ship interiors]] in mind and for future gameplay opportunities.
 
'''Ships''' are used to traverse space and perform a variety of different tasks between traversing. As with previous Elite games, there are a variety of designs.
 
[[File:Elite-Ships-Group.png|thumb|200px|Group of ships]]
 
Currently, there are 3431 playable ships and 3 playable fighters, each built by aone numberof ofseveral manufacturers - each havingwith itstheir own unique stylestyles. Initially, there was a planned total of 30 playable ships with multiple variants in addition to some non-playable ships. Each ship has access to a range of different modules which they can fit to help specialize as [[Trader|traders]], [[Smuggler|smugglers]], [[Bounty Hunter|bounty hunters]], [[Pirate|pirates]], etc. Of the unreleased ships, every ship listed as upcoming is already represented with in game data. Every ship in the speculated ships column is supported by concept art for or developer comments, but is not currently present in the game data. All ships have been designed with the [[Ship Interiors|ship interiors]] in mind and for future gameplay opportunities.
 
All commanders begin the game with a [[Sidewinder MkI]]. The player may upgrade components or purchase an entirely new ship based upon their needs and available funds. New ships can only be purchased at [[Station|Stations]]; [[Shipyard]] service and modules can only be changed or upgraded at stations with the [[Outfitting]] service.
 
== Available Ships ==
With the [[Horizons]] expansion bundle, Players can join other ships via [[Multicrew]] and NPC [[Pilot|Pilots]] can be hired to perform certain roles.
All ships available to players are organized below by manufacturer. Playable fighters, which can only be deployed from [[Fighter Hangar]]s equipped on suitable ships, are italicized.
 
=== Released Ships ===
{| class="article-table" id="baseShip" style="text-align: center; font-size: 0.8em; line-height: 1.3em;" border="1"
! style="text-align: center; font-size: 0.9em;" data-sort-type="text" | [[Core Dynamics]]
Line 24 ⟶ 23:
|[[Eagle MkII|Eagle]]
|[[Anaconda]]
|[[Imperial Clipper]]
|[http://elite-dangerous.wikia.com/wiki/Imperial_Fighter GU-97 (Imperial Fighter)]
|[[Asp Explorer]]
|[[Beluga Liner]]
|[[Adder]]
|-
|''[[F63 Condor|F63 Condor (Federal Fighter)]]''
|[[Cobra MkIII]]
|[[Imperial ClipperCourier]]
|[[Asp Scout]]
|[[Dolphin]]
Line 38 ⟶ 37:
|[[Federal Assault Ship]]
|[[Cobra MkIV]]
|[[Imperial CourierCutter]]
|[[Diamondback Explorer]]
|[[Orca]]
Line 45 ⟶ 44:
|[[Federal Corvette]]
|[[Python]]
|[[Imperial CutterEagle]]
|[[Diamondback Scout]]
|
Line 52 ⟶ 51:
|[[Federal Dropship]]
|[[Sidewinder MkI]]
|''[[Imperial EagleFighter|Imperial Fighter (GU-97)]]''
|[[Keelback]]
|
Line 60 ⟶ 59:
|[[Viper MkIII]]
|
|''[[Taipan Fighter|Taipan Fighter (Independent Fighter)]]''
|
|
Line 86 ⟶ 85:
|}
 
=== Unreleased Ships Specifications===
{| class="article-table" id="baseShip" style="text-align: center; font-size: 1.0em; line-height: 1.3em;" border="1"
! style="text-align: center; font-size: 0.9em;" data-sort-type="text" | Upcoming Ships
! style="text-align: center; font-size: 0.9em;" data-sort-type="text" | Speculated Ships
|-
|[[Panther Clipper]]
|[[Asp MkII]]
|-
|
|[[Krait]]
|-
|
|[[Mamba]]
|-
|
|[[The Hunter]]
|-
|
|[[Narwhal Liner]]
|}
 
{{clr}}
 
==Ship Types==
===Multipurpose===
Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, ship-to-ship combat, or exploring the [[stars]], multipurpose ships can do it all. Multipurpose ships usually can do most jobs just as well if not better than comparable ships targeted towards those jobs.
 
===Combat===
 
Combat ships are usually faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.
 
===Freighter===
 
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.
 
===Explorer===
 
Exploration ships typically come with large default jump ranges, large [[Fuel Tank]]s for ships of their size, and should be fitted with lots of low class [[Internal Compartment]]s for [[Discovery Scanner|scanners]] to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling through the use of [[Fuel Scoop]]s.
 
===Passenger===
 
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant space-limousines.
 
==Ship Stats==
<tabber>Base Ship=
Default ship specifications as equipped when purchased. Sidewinder can be obtained for free.
Line 1,328 ⟶ 1,284:
</tabber>
 
==Ship =Outfitting===
All ships are highly customisable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain [[Shield Cell Bank|shield cell banks]], scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armour piercing, etc.
 
Every ship has an upgradable [[Shield Generator]] by default. It provides a continually regenerating protective energy shield around the vessel.
 
Max class for each outfit slot in table below (more info on respective ship page):
 
<tabber>External=
External [[Hardpoint | Hardpoints]] and Utility Mounts.
Line 2,187 ⟶ 2,137:
[r] = [[Reserved Compartment]], limited to [[Cargo Rack]], [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Passenger Cabin]].
|}
 
</tabber>
 
{{clr}}
== Faction Ships ==
 
Frontier are developing a family of ships for the navies of each faction in the game. Examples:
==Upcoming Ships==
Currently, the only ship known to be in development for inclusion in a future game update is the [[Panther Clipper]], a heavy trader manufactured by [[Zorgon Peterson]]. As the Panther Clipper has only be seen through concept art to-date, it is unknown when the ship will implemented or what its final appearance and specifications will be.
 
==Ship Roles==
===Multipurpose===
Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, ship-to-ship combat, or exploring the [[stars]], multipurpose ships can do it all. Multipurpose ships usually can do most jobs just as well if not better than comparable ships targeted towards those jobs.
 
===Combat===
Combat ships are usually faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.
 
===Freighter===
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.
 
===Explorer===
Exploration ships typically come with large default jump ranges, large [[Fuel Tank]]s for ships of their size, and should be fitted with lots of low class [[Internal Compartment]]s for [[Discovery Scanner|scanners]] to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling through the use of [[Fuel Scoop]]s.
 
===Passenger===
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant space-limousines.
 
==NPC-only Ship Types==
===Capital Ships===
There are currently two types of [[Capital Ships|capital ships]] in-game: the [[Farragut Battle Cruiser]] and the [[Majestic Class Interdictor]]. They're heavily armed and can launch several fighter squadrons. These ships are piloted by NPCs. However, Frontier said in their roadmap that they intend to add the "availability of giant ‘executive control’ ships to players" in a future content update.<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp Newsletter #29]</ref>
 
In The Commanders Livestream, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8 Elite Dangerous 2.3 - The Commanders Release Livestream]</ref>
 
===Megaships===
* [[Federal Assault Ship]] - Federation Assault Craft
[[File:Naphtha_Class.png|thumb|200px|Naphtha Class Tanker in Okinura]]
* [[Federal Corvette]] - Civilian version of Federation Light Warship
A [[Megaship]] is a class of massive ships that travel through the galaxy, and are utilized in a wide variety of roles.<ref name=":0">[https://forums.frontier.co.uk/showthread.php/332399-2-3-The-Commanders-Beta-Changelog Frontier Developments Forums - 2.3 The Commanders Beta - Changelog]</ref> Comparable in size to most [[station]]s, and in some cases much longer, a number of megaships are also equipped with docking facilities for small, medium, and large vessels. All services normally available at stations are on offer, with the exception of the Shipyard. Currently only NPCs can fly Megaships.
* [[Federal Dropship]] - Federation General Purpose
* [[Federal Gunship]] - Federation Heavy Attack Ship
* [[Imperial Clipper]] - Empire General Purpose
* [[Imperial Courier]] - Empire Scout
* [[Imperial Cutter]] - Civilian version of Empire Light Warship
* [[Imperial Eagle]] - Empire version of the [[Eagle MkII]]
* [[Imperial Fighter]]/GU-97 - Imperial Fighter
* [[F63 Condor]] - Federal Fighter
* [[Farragut Battle Cruiser]] - Federal Capital Ship
* [[Majestic Class Interdictor]] - Empire Capital Ship
 
==Development Notes: Fleet Hierarchy==
The fleet-class ships that are available to the game’s major factions follow a hierarchy.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947 Newsletter #7]</ref>
 
Line 2,233 ⟶ 2,198:
[[File:Fed corvette.png|thumb|200px|Federal Corvette]]
Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller [[factions]], organizations and even wealthy individuals due to their adaptability. The Federal Corvette is a slower Corvette-class Ship with more maneuverability and firepower, while The Imperial Cutter is a lighter and faster Corvette-class ship, players will be able to get their hands on these ships in the game (assuming they can make the right contacts).
 
=== Fighters ===
 
[[File:Imperial_Fighter_landed.jpg|thumb|200px|Imperial Fighter landed]]
 
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.
 
Line 2,242 ⟶ 2,206:
Small automated ships that have largely been phased out due to the existence of effective counter-measures.
 
== Capital Ships Gallery==
There are currently two types of [[Capital Ships|capital ships]] in-game: the [[Farragut Battle Cruiser]] and the [[Majestic Class Interdictor]]. They're heavily armed and can launch several fighter squadrons. These ships are piloted by NPCs. However, Frontier said in their roadmap that they intend to add the "availability of giant ‘executive control’ ships to players" in a future content update.<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp Newsletter #29]</ref>
 
In The Commanders Livestream, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8 Elite Dangerous 2.3 - The Commanders Release Livestream]</ref>
 
== Megaships ==
A [[Megaship]] is a class of massive ships that travel through the galaxy, and are utilized in a wide variety of roles.<ref name=":0">[https://forums.frontier.co.uk/showthread.php/332399-2-3-The-Commanders-Beta-Changelog Frontier Developments Forums - 2.3 The Commanders Beta - Changelog]</ref> Comparable in size to most [[station]]s, and in some cases much longer, a number of megaships are also equipped with docking facilities for small, medium, and large vessels. All services normally available at stations are on offer, with the exception of the Shipyard. Currently only NPCs can fly Megaships.[[File:Naphtha_Class.png|thumb|200px|Naphtha Class Tanker in Okinura]]
 
=== Megaship Type ===
There are various types of Megaships:<ref name=":0" />
 
* Tanker
* Cargo
* Asteroid Miner
* Flight Operations
* Prison Ship
* Science Vessel
* Passenger
* Dredger
* [[Generation ships|Generation Ship]]
 
== Heritage ==
[[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]
 
Many ships are based on the classic versions of the previous games in the [[:Category:Elite series|Elite series]]. The old wireframe ship models were used as inspiration to make highly detailed versions with similar characteristics in Elite Dangerous.
 
== Ship Scale ==
<gallery>
ED Ship Size.jpg|Ship Size Chart (v2.2)
Line 2,291 ⟶ 2,229:
==References==
<references />
{{ShipNavbox}}S