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[[File:Elite-Ships-Group.png|thumb|200px|Group of ships]]
'''Ships''' are the central feature of [[Elite Dangerous]], and are used to traverse space and perform a variety of different tasks. There are a variety of designs to suit various roles. Many ships were inspired by the classic wireframe and polygonal models of previous [[:Category:Elite series|Elite games]].
[[File:Evolution-of-the-Cobra-Ship-Elite-Universe.png|thumb|200px|Evolution of the Cobra in the Elite Universe]]
Each ship has access to a range of different modules which they can fit to help specialize as [[Trader|traders]], [[Smuggler|smugglers]], [[Bounty Hunter|bounty hunters]], [[Pirate|pirates]], etc. All ships have been designed with the [[Ship Interiors|ship interiors]] in mind and for future gameplay opportunities.
Currently, there are
All commanders begin the game with a [[Sidewinder MkI]]. The player may upgrade components or purchase an entirely new ship based upon their needs and available funds. New ships can only be purchased at [[Station|Stations]]; [[Shipyard]] service and modules can only be changed or upgraded at stations with the [[Outfitting]] service.
== Available Ships ==
All ships available to players are organized below by manufacturer. Playable fighters, which can only be deployed from [[Fighter Hangar]]s equipped on suitable ships, are italicized.
{| class="article-table" id="baseShip" style="text-align: center; font-size: 0.8em; line-height: 1.3em;" border="1"
! style="text-align: center; font-size: 0.9em;" data-sort-type="text" | [[Core Dynamics]]
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|[[Eagle MkII|Eagle]]
|[[Anaconda]]
|[[Imperial Clipper]]
|[[Asp Explorer]]
|[[Beluga Liner]]
|[[Adder]]
|-
|''[[F63 Condor|F63 Condor (Federal Fighter)]]''
|[[Cobra MkIII]]
|[[Imperial
|[[Asp Scout]]
|[[Dolphin]]
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|[[Federal Assault Ship]]
|[[Cobra MkIV]]
|[[Imperial
|[[Diamondback Explorer]]
|[[Orca]]
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|[[Federal Corvette]]
|[[Python]]
|[[Imperial
|[[Diamondback Scout]]
|
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|[[Federal Dropship]]
|[[Sidewinder MkI]]
|''[[Imperial
|[[Keelback]]
|
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|[[Viper MkIII]]
|
|''[[Taipan Fighter|Taipan Fighter (Independent Fighter)]]''
|
|
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|}
===
<tabber>Base Ship=
Default ship specifications as equipped when purchased. Sidewinder can be obtained for free.
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</tabber>
==
<tabber>External=
External [[Hardpoint | Hardpoints]] and Utility Mounts.
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[r] = [[Reserved Compartment]], limited to [[Cargo Rack]], [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Passenger Cabin]].
|}
</tabber>
{{clr}}
==Upcoming Ships==
Currently, the only ship known to be in development for inclusion in a future game update is the [[Panther Clipper]], a heavy trader manufactured by [[Zorgon Peterson]]. As the Panther Clipper has only be seen through concept art to-date, it is unknown when the ship will implemented or what its final appearance and specifications will be.
==Ship Roles==
===Multipurpose===
Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, ship-to-ship combat, or exploring the [[stars]], multipurpose ships can do it all. Multipurpose ships usually can do most jobs just as well if not better than comparable ships targeted towards those jobs.
===Combat===
Combat ships are usually faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.
===Freighter===
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.
===Explorer===
Exploration ships typically come with large default jump ranges, large [[Fuel Tank]]s for ships of their size, and should be fitted with lots of low class [[Internal Compartment]]s for [[Discovery Scanner|scanners]] to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling through the use of [[Fuel Scoop]]s.
===Passenger===
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant space-limousines.
==NPC-only Ship Types==
===Capital Ships===
There are currently two types of [[Capital Ships|capital ships]] in-game: the [[Farragut Battle Cruiser]] and the [[Majestic Class Interdictor]]. They're heavily armed and can launch several fighter squadrons. These ships are piloted by NPCs. However, Frontier said in their roadmap that they intend to add the "availability of giant ‘executive control’ ships to players" in a future content update.<ref>[http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a#Lifetime%20Exp Newsletter #29]</ref>
In The Commanders Livestream, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."<ref>[https://www.youtube.com/watch?v=McJgSVJQGG8 Elite Dangerous 2.3 - The Commanders Release Livestream]</ref>
===Megaships===
[[File:Naphtha_Class.png|thumb|200px|Naphtha Class Tanker in Okinura]]
A [[Megaship]] is a class of massive ships that travel through the galaxy, and are utilized in a wide variety of roles.<ref name=":0">[https://forums.frontier.co.uk/showthread.php/332399-2-3-The-Commanders-Beta-Changelog Frontier Developments Forums - 2.3 The Commanders Beta - Changelog]</ref> Comparable in size to most [[station]]s, and in some cases much longer, a number of megaships are also equipped with docking facilities for small, medium, and large vessels. All services normally available at stations are on offer, with the exception of the Shipyard. Currently only NPCs can fly Megaships.
==Development Notes: Fleet Hierarchy==
The fleet-class ships that are available to the game’s major factions follow a hierarchy.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947 Newsletter #7]</ref>
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[[File:Fed corvette.png|thumb|200px|Federal Corvette]]
Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller [[factions]], organizations and even wealthy individuals due to their adaptability. The Federal Corvette is a slower Corvette-class Ship with more maneuverability and firepower, while The Imperial Cutter is a lighter and faster Corvette-class ship, players will be able to get their hands on these ships in the game (assuming they can make the right contacts).
=== Fighters ===
[[File:Imperial_Fighter_landed.jpg|thumb|200px|Imperial Fighter landed]]
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.
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Small automated ships that have largely been phased out due to the existence of effective counter-measures.
==
<gallery>
ED Ship Size.jpg|Ship Size Chart (v2.2)
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==References==
<references />
{{ShipNavbox}}
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