Careers: Difference between revisions
Changed smuggler to reflect the fact it is already a very real role. (have you smuggled drugs from wyrd to the federation yet? it's a lot of fun and pays exceptionally well) |
→Trader: + advice |
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== Trader == | == Trader == | ||
In its simplest form, trading is simply buying goods on the [[Commodities Market]] in one location and selling them at another, the difference in price is the profit. Trading | In its simplest form, trading is simply buying [[goods]] on the [[Commodities Market]] in one location and selling them at another, the difference in price is the profit. Trading links to a dynamic background [[economy]] simulation based on player activity, which will result in changes in prices and volumes of goods in different systems over time, and even the colonization of new systems. | ||
Traders are well-advised to keep some cash in reserve! If by any chance you lose your ship - whether down to piracy or simply a docking accident - your cargo isn't insured. For this reason prudent traders never spend more than 50% or 60% of the credits on any one cargo. No matter how tempting it can be to stuff your hold with every last bit of gold or Progenitor Cells you can get your hands on, it isn't worth the risk of losing all of your working capital at once. | |||
Traders in less-safe systems will rely on armour, shields and weapons to dissuade pirates from attacking them, or to buy enough time to make an escape. | |||
== Smuggler == | == Smuggler == | ||