Careers: Difference between revisions
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Players can take on a number of basic roles within the universe. | Players can take on a number of basic '''roles''' within the universe. | ||
They can become traders, explorers, bounty hunters and pirates. A fifth role, smugglers, has also been outlined in the Design Decision Forum.<ref>http://forums.frontier.co.uk/showthread.php?t=6562</ref> This information is not final; there may be more (miners?) and it may be possible to carry out two roles that have similar requirements. It has been stated that roles are defined by the player's ship and how it is configured, rather than by customising their character (and therefore creating a class system). | They can become traders, explorers, bounty hunters and pirates. A fifth role, smugglers, has also been outlined in the Design Decision Forum.<ref>http://forums.frontier.co.uk/showthread.php?t=6562</ref> This information is not final; there may be more (miners?) and it may be possible to carry out two roles that have similar requirements. It has been stated that roles are defined by the player's ship and how it is configured, rather than by customising their character (and therefore creating a class system). | ||
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== Smuggler == | == Smuggler == | ||
[[Elite: Dangerous]] will, like Frontier and Frontier First Encounters, feature a black market and allow players to dabble in [[ | [[Elite: Dangerous]] will, like Frontier and Frontier First Encounters, feature a black market and allow players to dabble in [[smuggling]] illegal goods. Smugglers will have to use stealth, cunning and special equipment to outwit the Police, and sometimes military authorities, to sell their goods at a profit while escaping fines and a criminal record. | ||
== Explorer == | == Explorer == | ||
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== Pirate == | == Pirate == | ||
Pirates will naturally earn combat ranking by attacking and destroying other ships. Their primary motivation will be the precious cargo carried by their prey, although new game mechanics (such as the ability to affect politics and supply and demand of commodities) will add an extra dimension to those who are willing to have a price on their head. Pirates will use powerful weaponry and fearsome reputations to encourage traders to hand over their goods. | Pirates will naturally earn combat ranking by attacking and destroying other ships. Their primary motivation will be the precious cargo carried by their prey, although new game mechanics (such as the ability to affect politics and supply and demand of commodities) will add an extra dimension to those who are willing to have a price on their head. Pirates will use powerful weaponry and fearsome reputations to encourage traders to hand over their goods. | ||
==References== | |||
{{Reflist}} | |||