Careers: Difference between revisions
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→Roles: more info from DDF documents |
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==Roles== | ==Roles== | ||
===Trader=== | ===Trader=== | ||
In its simplest form, trading is simply buying commodities in one location and selling them at another, the difference in price is the profit. | In its simplest form, trading is simply buying commodities in one location and selling them at another, the difference in price is the profit. Trading will link to a dynamic background simulation based on player activity, which will result in changes in prices and volumes of goods in different systems over time, and even the colonisation of new systems. Traders in less-safe systems will rely on armour, shields and weapons to dissuade pirates from attacking them, or to buy enough time to make an escape. | ||
===Smuggler=== | |||
[[Elite: Dangerous]] will, like Frontier and Frontier First Encounters, feature a black market and allow players to dabble in [[Smuggling|smuggling]] illegal goods. Smugglers will have to use stealth, cunning and special equipment to outwit the Police, and sometimes military authorities, to sell their goods at a profit while escaping fines and a criminal record. | |||
===Explorer=== | ===Explorer=== | ||
Although exploration was a component of previous games, there was no way to progress in any meaningful way by exploration alone. | Although exploration was a component of previous games, there was no way to progress in any meaningful way by exploration alone. In Elite:Dangerous, players will have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored systems, and gathering data on planets, stars and other points of interest within systems. | ||
===Bounty Hunter=== | ===Bounty Hunter=== | ||
Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying pirate ships. | Space is a rough place and there are plenty of pirates in the anarchy systems who need to be retired. The bounty hunter takes advantage of the in-game bounty system, earning credits and combat rank for destroying pirate ships. Bounties can be set either by the game itself or by other players. Bounty hunters will specialise in lethal, offensively-focused ships which will be capable of reliably destroying their pirate prey. | ||
===Pirate=== | ===Pirate=== | ||
Pirates will naturally earn combat ranking by attacking and destroying other ships. Their primary motivation will be the precious cargo carried by their prey, although new game mechanics (such as the ability to affect politics and supply and demand of commodities) will add an extra dimension to those who are willing to have a price on their head. | Pirates will naturally earn combat ranking by attacking and destroying other ships. Their primary motivation will be the precious cargo carried by their prey, although new game mechanics (such as the ability to affect politics and supply and demand of commodities) will add an extra dimension to those who are willing to have a price on their head. Pirates will use powerful weaponry and fearsome reputations to encourage traders to hand over their goods. | ||