Combat: Difference between revisions

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| reward            = Medium
| reward            = Medium
| timeinvestment    = Medium
| timeinvestment    = Medium
| suggestedships    = [[Anaconda]]; [[Alliance Chieftain]]; [[Cobra MkIII]]; [[Cobra MkV]]; [[Diamondback Scout]]; [[Eagle MkII]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Krait MkII]]; [[Mamba]]; [[Python]]; [[Python MkII]]; [[Type-10 Defender]]; [[Viper MkIII]]; [[Viper MkIV]]; [[Vulture]]
| suggestedships    = [[Anaconda]]; [[Alliance Chieftain]]; [[Cobra Mk III]]; [[Cobra Mk V]]; [[Diamondback Scout]]; [[Eagle Mk II]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Krait Mk II]]; [[Mamba]]; [[Python]]; [[Python Mk II]]; [[Type-10 Defender]]; [[Viper Mk III]]; [[Viper Mk IV]]; [[Vulture]]
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons
}}
}}
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=== Flight Assist ===
=== Flight Assist ===
[[Flight Assist]] (FA) is a tool that is very useful especially to newer players, but disabling it opens up many new abilities for a pilot in combat. Turning Flight Assist off ("FAOff") allows pilots to make sharper turns and more agile movements, and most importantly it allows pilots to decouple their flight vector from where they are aiming, which allows for much more unpredictable and evasive combat maneuvers.
[[Flight Assist]] (FA) is a tool that is very useful especially to newer players, but disabling it opens up many new abilities for a pilot in combat. Turning Flight Assist off ("FA Off") allows pilots to make sharper turns and more agile movements, and most importantly it allows pilots to decouple their flight vector from where they are aiming, which allows for much more unpredictable and evasive combat maneuvers.


Flight Assist Off is essential for more boom and zoom style combat where the attacker needs to turn and gain distance at the same time so that the bad pitch rate is less of an issue. Without mastering FA-off, even something small like an [[Eagle MkII]] can be troublesome when flying with a sluggish ship if it is equipped with nothing but gimballed weapons.<ref name=":0">https://forums.frontier.co.uk/threads/is-fa-off-the-answer-for-combat-flying.459810/page-4</ref>
Flight Assist Off is essential for more boom and zoom style combat where the attacker needs to turn and gain distance at the same time so that the bad pitch rate is less of an issue. Without mastering FA-off, even something small like an [[Eagle MkII|Eagle Mk II]] can be troublesome when flying with a sluggish ship if it is equipped with nothing but gimballed weapons.<ref name=":0">https://forums.frontier.co.uk/threads/is-fa-off-the-answer-for-combat-flying.459810/page-4</ref>


=== Pip Management ===
=== Pip Management ===
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=== Practice ===
=== Practice ===
It is recommended take a small [[ship]], such as a [[Viper MkIII]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed foes.<ref name=":0" />
It is recommended take a small [[ship]], such as a [[Viper MkIII|Viper Mk III]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed foes.<ref name=":0" />


== Thargoid combat ==
== Thargoid combat ==