Combat: Difference between revisions

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=== Outfitting ===
=== Outfitting ===
In general, a PvP ship should have weapons that don't use much, if any, ammunition, do good sustain damage and are easy to use. However, if you do [[Mission Board|missions]] which require [[Assassin|assassinating]] a single powerful target, other options are more viable.
In general, a PvE ship should have weapons that don't use much, if any, ammunition, do good sustain damage and are easy to use. However, if you do [[Mission Board|missions]] which require [[Assassin|assassinating]] a single powerful target, other options are more viable.


Recommended is no more than 2 [[Module Reinforcement Package|Module Reinforcement Packages]] (MRP). [[Hull Reinforcement Package|Hull Reinforcement Packages]] are required for all combat ships, even shield tanks. And Military Grade Armour. If your shields go down, you want to survive to finish off the current ship or to escape. [[Sensors|A-rating sensors]] enable you to see and find targets at longer ranges.
Recommended is no more than 2 [[Module Reinforcement Package|Module Reinforcement Packages]] (MRP). [[Hull Reinforcement Package|Hull Reinforcement Packages]] are required for all combat ships, even shield tanks. And Military Grade Armour. If your shields go down, you want to survive to finish off the current ship or to escape. [[Sensors|A-rating sensors]] enable you to see and find targets at longer ranges.