Combat: Difference between revisions
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=== Practice === | === Practice === | ||
It is recommended take a small [[ship]], such as a [[Viper MkIII]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed foes.<ref name=":0" /> | It is recommended take a small [[ship]], such as a [[Viper MkIII]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed foes.<ref name=":0" /> | ||
== Thargoid combat == | |||
Fighting [[Thargoid Interceptor]]s requires the use of specific weapons that deal Anti-Xeno damage, as Interceptors have special resistances. [[Thargoid Scout]]s have weaker resistances and normal weapons are viable against them. | |||
*Thargoid Scouts were originally Elite-ranked NPC units, and rewarded the highest possible amount of Combat rank experience when destroyed. Given the relative ease and quickness with which large numbers of Scouts could be destroyed compared to other Elite-ranked ships, this made Scout hunting the most efficient method of rising in Combat rank. Frontier Developments reduced the rank of Thargoid Scouts on December 8, 2020 as part of a series of balancing changes, ending their dominance of the Combat rank meta.<ref>[https://forums.frontier.co.uk/threads/game-balancing-pt-3.560418/ Frontier Forums: Game Balancing Pt.3]</ref> | |||
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File:Anti-Xeno Academy- Learn how to fight Thargoids | |||
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==Notes== | ==Notes== | ||
*It takes approximately 2,225 experience points to go from Deadly to Elite Combat ranking. This equals 1,780 Elite kills, or approximately 2,400 kills based on a more average distribution of ships.<ref>[https://1drv.ms/x/s!Ar0FSkyFAeo_l_sqLZ_kByyQHSFerA Statistics collected by CMDR Remy Monsen]</ref> | *It takes approximately 2,225 experience points to go from Deadly to Elite Combat ranking. This equals 1,780 Elite kills, or approximately 2,400 kills based on a more average distribution of ships.<ref>[https://1drv.ms/x/s!Ar0FSkyFAeo_l_sqLZ_kByyQHSFerA Statistics collected by CMDR Remy Monsen]</ref> | ||
*If a player has crew members (including AI crew members), combat experience points will be evenly split between them. Having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up. | *If a player has crew members (including AI crew members), combat experience points will be evenly split between them. Having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up. | ||
*All ranks above Elite (Elite I-V) were added in ''[[Elite Dangerous: Odyssey]]''. | *All ranks above Elite (Elite I-V) were added in ''[[Elite Dangerous: Odyssey]]''. | ||
*Odyssey release patch has notably "removed the zeroing out of Rank Progression points for Combat and Mercenary Rank when killing an enemy a given number of ranks below you."<ref>https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-patch-notes.575175/</ref> It remains to be tested how much experience those rank differences give and if this is also applied to the Horizons client. | *Odyssey release patch has notably "removed the zeroing out of Rank Progression points for Combat and Mercenary Rank when killing an enemy a given number of ranks below you."<ref>https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-patch-notes.575175/</ref> It remains to be tested how much experience those rank differences give and if this is also applied to the Horizons client. | ||