Teams: Difference between revisions
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Wing members can lock onto each other to follow each other's hyperspace routes. If you follow the wake of a wing member, you get pulled out of supercruise automatically. | Wing members can lock onto each other to follow each other's hyperspace routes. If you follow the wake of a wing member, you get pulled out of supercruise automatically. | ||
==Joining and Leaving== | |||
You use the updated Comms Panel to join and leave wings: | You use the updated Comms Panel to join and leave wings: | ||
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You can leave a wing at any time. However, if you leave a wing there is a cool down before you can join or start a new wing. | You can leave a wing at any time. However, if you leave a wing there is a cool down before you can join or start a new wing. | ||
==Interface== | |||
Replacing the ship warning lights HUD bar is the wings interface. The warning lights are relocated to the top of the Info Panel. | Replacing the ship warning lights HUD bar is the wings interface. The warning lights are relocated to the top of the Info Panel. | ||