Combat: Difference between revisions
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*If a player has crew members (including AI crew members), combat experience points will be evenly split between them. Having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up. | *If a player has crew members (including AI crew members), combat experience points will be evenly split between them. Having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up. | ||
*Fighting [[Thargoid Interceptor]]s requires the use of specific weapons that deal Anti-Xeno damage, as Interceptors have special resistances. [[Thargoid Scout]]s have weaker resistances and normal weapons are viable against them. | *Fighting [[Thargoid Interceptor]]s requires the use of specific weapons that deal Anti-Xeno damage, as Interceptors have special resistances. [[Thargoid Scout]]s have weaker resistances and normal weapons are viable against them. | ||
*Thargoid Scouts were originally Elite-ranked NPC units, and rewarded the highest possible amount of Combat rank experience when destroyed. Given the relative ease and quickness with which large numbers of Scouts could be destroyed compared to other Elite-ranked ships, this made Scout hunting the most efficient method of rising in Combat rank. Frontier Developments reduced the rank of Thargoid Scouts on December 8, 2020 as part of a series of balancing changes, ending their dominance of the Combat rank meta.<ref>[https://forums.frontier.co.uk/threads/game-balancing-pt-3.560418/ Frontier Forums: Game Balancing Pt.3]</ref> | |||
== Videos == | == Videos == | ||