Combat: Difference between revisions
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| reward = Medium | | reward = Medium | ||
| timeinvestment = Medium | | timeinvestment = Medium | ||
| suggestedships = [[Alliance Chieftain]]; [[Diamondback Scout]]; [[Eagle MkII]]; [[ | | suggestedships = [[Alliance Chieftain]]; [[Diamondback Scout]]; [[Eagle MkII]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Fer-de-Lance]]; [[Krait MkII]]; [[Mamba]]; [[Python]]; [[Viper MkIII]]; [[Vulture]] | ||
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons | | suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons | ||
}} | }} | ||
'''Combat''' is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]]. | '''Combat''' is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]]. | ||
== | == Ranks == | ||
Combat rank is earned through ship kills. Every ship destroyed rewards a number of experience points that contribute to increasing Combat rank, and the amount of experience points that a ship is worth depends on the pilot's rank relative to the rank of the targeted ship. For example, a pilot with the rank of Harmless who kills an Elite ship will gain a large number of points, but a pilot with the rank of Deadly who kills a ship with a rank lower than Expert will receive no points at all. Furthermore, a Deadly pilot who kills an Elite ship will receive fewer points than the Harmless pilot who kills an Elite ship. Under this system, low-ranked pilots can climb ranks faster by destroying challenging opponents and accepting the risk that entails.<ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-2.167367/ Frontier Forums: Answers from the devs #2]</ref><ref>[https://forums.frontier.co.uk/threads/answers-from-the-devs-3.171025/ Frontier Forums: Answers from the Devs #3]</ref> | |||
[ | |||
The table below lists the amount of experience points towards Combat rank that is earned depending on the Combat rank of targeted ships. | |||
{| class="article-table" style="font-size:80%;" border="1" | |||
{| class="article-table" style="font-size: | |||
! rowspan="2" | Target Rank | ! rowspan="2" | Target Rank | ||
! colspan="8" | Player Rank | ! colspan="8" | <center>Player Rank</center> | ||
|- | |- | ||
! Harmless | ! Harmless | ||
| Line 136: | Line 117: | ||
|1.25 | |1.25 | ||
|} | |} | ||
== Combat Tips == | |||
Learning to use [[thrusters]], keeping the throttle in the blue, situational awareness, good pip control and learning to anticipate rather than react to a target's actions are more valuable skills and habits than learning how to fly with [[Flight Assist]] off.<ref name=":0">https://forums.frontier.co.uk/showthread.php/459810-Is-FA-off-the-answer-for-combat-flying/page4</ref> | |||
=== Flight Assist === | |||
[[Flight Assist]] (FA) is one tool of many and not the most essential one. It allows pilots to make sharper turns and more agile movements, but there are more important things to learn.<ref name=":0" /> | |||
While it is a non issue in very fast-turning ships, Flight Assist is essential for more boom and zoom style combat where the attacker needs to turn and gain distance at the same time so that the bad pitch rate is less of an issue. Without mastering FA-off, even something small like an [[Eagle MkII]] can be troublesome when flying with a sluggish ship if it is equipped with nothing but gimballed weapons.<ref name=":0" /> | |||
=== Pip Management === | |||
Pip management (SYS, ENG, and WEP power management) is an essential skill. Know when energy is needed in [[shield]]s and when it is safe or advantageous to divert it elsewhere. Assign macros if possible, such as by using the two 4-ways on a HOTAS to quickly switch pip settings. When fighting several enemies at the same time, keeping SYS at a full four pips at all times might be the way to go, but when fighting just one or two enemies, performance can be noticeably improved by using that energy elsewhere.<ref name=":0" /> | |||
=== Thrusters and Utilities === | |||
Using vertical [[thrusters]] properly can also be very helpful. They can make a substantial difference when trying to stay out of an enemy's frontal view and thus to avoid incoming damage, while still keeping [[weapons]] on target. Also know how to use the throttle's blue zone, and when to leave it and when to return to it.<ref name=":0" /> | |||
Mastering the [[Chaff Launcher]], [[Shield Cell Bank]], and [[Heatsink Launcher]] can also mean the difference between victory and defeat.<ref name=":0" /> | |||
=== Practice === | |||
It is recommended take a small [[ship]], such as a [[Viper MkIII]] or [[Imperial Courier]], and use it to practice combat and gain practical experience before tackling larger targets and bounty hunting for profit. Learning how to avoid mistakes in a cheaper ship can help a pilot to avoid mistakes in a more expensive one and pay for them at the rebuy screen. This can also help when flying larger ships, since pilots who start learning combat in larger ships tend to rely on their shields and firepower alone to overwhelm a target, and have no experience in avoiding incoming damage. This can be fatal in battles against well-armed fores.<ref name=":0" /> | |||
==Notes== | ==Notes== | ||
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*Thargoid Scouts are Elite-rated, making hunting them an efficient method of increasing Combat ranking. | *Thargoid Scouts are Elite-rated, making hunting them an efficient method of increasing Combat ranking. | ||
== | == Videos == | ||
<gallery hideaddbutton="true"> | |||
<gallery> | |||
File:Elite_Dangerous_Combat_Guide_(Episode_One_Thruster_Control) | File:Elite_Dangerous_Combat_Guide_(Episode_One_Thruster_Control) | ||
File:Elite_Dangerous_Combat_Guide_(Episode_Two_Pip_Management) | File:Elite_Dangerous_Combat_Guide_(Episode_Two_Pip_Management) | ||
File:Learning_FA_OFF_(Elite_Dangerous_Combat_Guides) | File:Learning_FA_OFF_(Elite_Dangerous_Combat_Guides) | ||
File:PVE_Corvette_-_Advanced_build_guide_Elite_dangerous_3.0_Beyond | File:PVE_Corvette_-_Advanced_build_guide_Elite_dangerous_3.0_Beyond | ||
File:Elite_Dangerous_(Trailer)_%E2%80%A2_CTRL_ALT_SPACE_2017 | File:Elite_Dangerous_(Trailer)_%E2%80%A2_CTRL_ALT_SPACE_2017 | ||
File:For_Glory!_-_An_Elite_Dangerous_Montage | File:For_Glory!_-_An_Elite_Dangerous_Montage | ||
| Line 169: | Line 158: | ||
File:CMDR_Marcus_Falden_vs_CMDR_KRUDDIE | File:CMDR_Marcus_Falden_vs_CMDR_KRUDDIE | ||
</gallery> | </gallery> | ||
== See also == | |||
* [[Crime & Punishment]] | |||
* [[Interstellar Factors]] | |||
* [[Bounty Hunter]] | |||
* [[Smuggler]] | |||
* [[Pirate]] | |||
== References == | == References == | ||
<references /> | <references /> | ||
[[Category:Guides]] | [[Category:Guides]] | ||