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| timeinvestment    = Medium
| timeinvestment    = Medium
| suggestedships    = [[Alliance Chieftain]]; [[Cobra MkIII]]; [[Eagle MkII]]; [[Fer-de-Lance]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Python]]; [[Viper MkIII]]; [[Vulture]]
| suggestedships    = [[Alliance Chieftain]]; [[Cobra MkIII]]; [[Eagle MkII]]; [[Fer-de-Lance]]; [[Federal Corvette]]; [[Federal Assault Ship]]; [[Python]]; [[Viper MkIII]]; [[Vulture]]
| suggestedupgrades = [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons
| suggestedupgrades = [[Fighter Hangar]]; [[Frame Shift Drive Interdictor]]; [[Hull Reinforcement Package]]; [[Shield Generator]]; [[Thrusters]]; [[Chaff Launcher]]; [[Shield Cell Bank]]s; [[Bulkheads]]; Assorted Weapons
}}
}}
'''Combat''' is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]].
'''Combat''' is one of the three archetypal pilot [[roles]] recognized by the [[Pilots Federation]]. Combat encompasses multiple sub-roles, such as [[Assassin]], [[Bounty Hunter]], [[Mercenary]], and [[Pirate]]. Increasing Combat rank requires destroying other [[Ships]], and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use [[Hardpoint]]s equipped with weapons to disable a target's shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a [[Wings|Wing]], or in [[Multicrew]].

Revision as of 07:07, 18 September 2018

Template:RoleInfobox Combat is one of the three archetypal pilot roles recognized by the Pilots Federation. Combat encompasses multiple sub-roles, such as Assassin, Bounty Hunter, Mercenary, and Pirate. Increasing Combat rank requires destroying other Ships, and defeating pilots with higher Combat ranks rewards a greater amount of experience. Combat pilots use Hardpoints equipped with weapons to disable a target's shield, and then deal damage to the hull until the target is destroyed. Combat can be experienced alone, in a Wing, or in Multicrew.

Ranks and experience

Template:Quote This table is the current data of what experience points you earn for killing target ships with certain ranks.

See the chart for a visual explanation of how rank progression works:[1]
Target Rank Player Rank
Harmless Mostly Harmless Novice Competent Expert Master Dangerous Deadly
Harmless 1.00 0.75 0.5 0.25 0 0 0 0
Mostly Harmless 1.25 1.00 0.75 0.5 0.25 0 0 0
Novice 1.50 1.25 1.00 0.75 0.5 0.25 0 0
Competent 1.75 1.50 1.25 1.00 0.75 0.5 0.25 0
Expert 2.00 1.75 1.50 1.25 1.00 0.75 0.5 0.25
Master 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.5
Dangerous 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75
Deadly 2.75 2.50 2.25 2.00 1.75 1.50 1.25 1.00
Elite 3 2.75 2.50 2.25 2.00 1.75 1.50 1.25

Notes

  • It takes approximately 2225 experience points to go from Deadly to Elite combat ranking. This equals 1780 Elite kills, or approximately 2400 kills based on a more average distribution of ships.[2]
  • If a player has crew members (including AI crew members), combat experience points will be split amongst them. The exact split is unknown, though having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up.

Videos

References