Vulture: Difference between revisions
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The Vulture is good for scout hunting |
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Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle MkII]]. | Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle MkII]]. | ||
The Vulture suffers from overspecialization and is unsuited for any role other than combat. | The Vulture suffers from overspecialization and is unsuited for any role other than combat. As an anti-[[Thargoid]] ship, it is effective against [[Thargoid Scout|Thargoid Scouts]], particularly when using turreted AX weaponry. However, its low number of hardpoints limits its use of additional weapons such as [[Remote Release Flak Launcher|Remote Release Flak Launchers]], leaving it without many options to deal with [[Thargoid Interceptor]]s. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without [[Limpet Controller/Collector|Collector Limpets]]. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to [[Interstellar Factors]] to clear bounties a chore. | ||
Overall the Vulture functions as a small Fer-de-Lance: unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability. | Overall the Vulture functions as a small Fer-de-Lance: unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability. | ||