Miner: Difference between revisions
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==Ships== | ==Ships== | ||
An ideal mining ship requires at least one Class 2 hardpoint to fit larger mining tools for more efficient or profitable mining, and enough optional internal slots to hold a Refinery, a Collector Limpet Controller, a Prospector Limpet Controller, a Detailed Surface Scanner, and at least one Cargo Rack. Mobility is also an important factor, due to needing to find more specific asteroids, and aiming certain mining tools. At least 4 hardpoints, with one medium, are required to hold one of every mining tool. A fighter bay is also | An ideal mining ship requires at least one Class 2 hardpoint to fit larger mining tools for more efficient or profitable mining, and enough optional internal slots to hold a Refinery, a Collector Limpet Controller, a Prospector Limpet Controller, a Detailed Surface Scanner, and at least one Cargo Rack. Mobility is also an important factor, due to needing to find more specific asteroids, and aiming certain mining tools. At least 4 hardpoints, with one medium, are required to hold one of every mining tool. A fighter bay is also recommended, as it lets a ship defend against pirates while its hardpoints are replaced with mining tools. | ||
* A great choice for new miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining tools. | * A great choice for new miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining tools. | ||
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* The [[Keelback]] can equip multiple lasers and has a half-decent capacity, and can use a fighter hanger for self-defense. It also has the required 4 hardpoints for every mining tool. | * The [[Keelback]] can equip multiple lasers and has a half-decent capacity, and can use a fighter hanger for self-defense. It also has the required 4 hardpoints for every mining tool. | ||
* The [[Asp Explorer]] is an excellent stepping stone between the small and medium ship sizes, and is a capable and highly profitable deep core mining ship. | * The [[Asp Explorer]] is an excellent stepping stone between the small and medium ship sizes, and is a capable and highly profitable deep core mining ship. | ||
* The [[Krait MkII]] | * The [[Krait MkII]] and [[Krait Phantom]] are more expensive medium options for mining, but can comfortably fit all necessary mining tools and modules. The larger MkII can also hold a fighter bay for added protection, while the Phantom is capable of outrunning any NPC, making them both a safe choice. | ||
* The [[Python]] is | * The [[Python]] is medium ship with internal space to spare, allowing it to carry larger modules and a greater amount of cargo. It can also equip every tool as a class 2 hardpoint. Combined with its durability and relative agility for its size class, it is an ideal mining ship. | ||
* The [[Type-9 Heavy]] was formerly one the best ships in the role, due to its huge cargo and internal size as well as its fighter bay and low price. However, the Beyond changes made it much less useful as its sluggish speed makes avoiding asteroid fragments difficult and its low mobility makes aiming mining tools frustrating. It also lacks the hardpoints to be as efficient as other options. | * The [[Type-9 Heavy]] was formerly one the best ships in the role, due to its huge cargo and internal size as well as its fighter bay and low price. However, the Beyond changes made it much less useful as its sluggish speed makes avoiding asteroid fragments difficult and its low mobility makes aiming mining tools frustrating. It also lacks the hardpoints to be as efficient as other options. | ||
* The [[Type-10 Defender|Type-10 Defende]]r is also a viable ship, though it lacks manueverability. It makes for a good Painite laser miner, as it has a large Power Distributer and a huge complement of hardpoints. | |||
* The [[Anaconda]], [[Imperial Cutter]], and [[Federal Corvette]] all work perfectly. The Corvette in particular has both good mobility and high cargo capacity. | * The [[Anaconda]], [[Imperial Cutter]], and [[Federal Corvette]] all work perfectly. The Corvette in particular has both good mobility and high cargo capacity. | ||
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== Resource Availability and Values == | == Resource Availability and Values == | ||
=== Commodities === | === Commodities === | ||
This is a rough table on which minerals, metals, and chemicals are most valuable to mine. These prices will be lower or higher depending on demand in the station you're selling to. It can be helpful to screenshot the nearest station's metal, mineral and chemical market prices to ensure highest profit, since varying demand of different resources can result in great variation of profit. Note that some stations can buy Void Opals for up to 1.6 million. | This is a rough table on which minerals, metals, and chemicals are most valuable to mine. These prices will be lower or higher depending on demand in the station you're selling to. It can be helpful to screenshot the nearest station's metal, mineral and chemical market prices to ensure highest profit, since varying demand of different resources can result in great variation of profit. Note that some stations can buy Void Opals for up to 1.6 million, and Low Temperature Diamonds for up to 1.2 million. | ||
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* Additional tip - You can mine planetary rings anywhere, even completely outside a Resource Extraction Site (RES)- just get close in supercruise, then lower your speed to minimum before hitting the ring. Hitting the ring at this speed will cause you to drop out of supercruise at the ring with no damage although you will not have police protection (usually). Alternatively, in a RES, fly 30 or more km away from the RES marker. You will not see any NPCs spawn again unless you go closer. It does not seem to make any difference to the quality of rocks you mine. | * Additional tip - You can mine planetary rings anywhere, even completely outside a Resource Extraction Site (RES)- just get close in supercruise, then lower your speed to minimum before hitting the ring. Hitting the ring at this speed will cause you to drop out of supercruise at the ring with no damage although you will not have police protection (usually). Alternatively, in a RES, fly 30 or more km away from the RES marker. You will not see any NPCs spawn again unless you go closer. It does not seem to make any difference to the quality of rocks you mine. | ||
* Fast ships, such as those in the Krait family of ships, are capable of outrunning pirates. In fact, any ship with a speed of over 450m/s will outrun any pirate. The only exception to this are opponents encountered during a wing mission, as these may be engineered. | |||
* If your ship has the option a [[Fighter Hanger]] can be a good option for defense since most of your hardpoints will be being used on mining lasers. Simply deploy a fighter as soon as you arrive and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option, but its low cargo space with a fighter bay may prove an issue. | * If your ship has the option a [[Fighter Hanger]] can be a good option for defense since most of your hardpoints will be being used on mining lasers. Simply deploy a fighter as soon as you arrive and use it or order a crewmember to defend yourself. This could make the [[Keelback]] a decent early option, but its low cargo space with a fighter bay may prove an issue. | ||