Miner: Difference between revisions
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Added details to the Ships catergory. Added the AspX as a viable mining ship as a middle ground between the keep back and the Python |
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==Ships==
After Chapter 4 of Beyond, mining and exploration mechanics we're greatly reworked. A ship needs at least one Class 2 hardpoint to carry out deep core cracking, the most profitable form of mining.
* A great choice for new miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining laser.▼
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* The [[Adder]] is also the earliest ship capable of efficient mining as it can equip three mining lasers and has decent capacity but won't be able to defend itself.▼
▲* A great choice for new miners is the [[Cobra MkIII]], due to the size of its cargo hold, internal compartments, and its maneuverability. It can also fit the Class 2 mining
▲* The [[Adder]] is
* The [[Keelback]] can equip multiple lasers and has a half-decent capacity, and can use a fighter hanger for self-defense.
* The [[Asp Explorer]] is an excellent stepping stone between the small and medium ship sizes, and is a capable and highly profitable deep core mining ship.
* The [[Python]] can equip a wide variety of modules with room to spare for cargo, making it an ideal medium ship for mining.
* The [[Type-9 Heavy]] is fantastic for the role; the bottom medium hardpoint rarely sees use in combat so is generally fine to swap for a class 2 mining laser. Meanwhile, it can have tons of space or have massive amounts of collector limpets at once; and can even do a fantastic job defending itself with the two top mounted turret hardpoints and a fighter bay. Beware that its large size means it is virtually impossible to gather ore manually so if you don't have any limpets left, you will be forced to abandon any remaining fragments.
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