Miner: Difference between revisions
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==Selling== | ==Selling== | ||
It is now that the extra cargo hold of a [[Cobra Mk. III]] comes in over something like an [[Eagle Mk II]] or a [[Sidewinder Mk. I]]. You have to go to a station to sell whatever minerals you have collected. Most systems and stations do not want minerals and your best shot is therefore to look for systems that are "Refinery" economies because they are interested in materials they can refine and sell at a higher price. [[Styx]] is an example of such a system. | It is now that the extra cargo hold of a [[Cobra Mk. III]] comes in over something like an [[Eagle Mk. II]] or a [[Sidewinder Mk. I]]. You have to go to a station to sell whatever minerals you have collected. Most systems and stations do not want minerals and your best shot is therefore to look for systems that are "Refinery" economies because they are interested in materials they can refine and sell at a higher price. [[Styx]] is an example of such a system. | ||
The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are tons of other players selling the same mineral is a bad idea. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields). | The value of a mineral is scaled to the supply/demand meaning that selling minerals where there are tons of other players selling the same mineral is a bad idea. Systems that are both refinery economies and have an asteroid field will tend to give you a lower price compared to what you would get if you were to travel somewhere more distant to the source (source being asteroid fields). | ||