Vulture: Difference between revisions

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{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship's limited weapon count. The Vulture excels in the role of heavy fighter in strike missions against larger, well defended targets, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}
{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship's limited weapon count. The Vulture excels in the role of heavy fighter in strike missions against larger, well defended targets, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}
The '''Vulture''' is a heavy space-superiority [[:Category:Fighters|fighter]] manufactured by [[Core Dynamics]]. Featuring two large [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame and excels at combat, but has difficulty adapting to other roles. Although its top speed is mediocre compared to other fighters, it one of the most maneuverable ships on the market owing to its powerful lateral thrusters and extremely powerful engines relative to the ship's mass, only being out-turned by smaller, less well-armed ships.
The '''Vulture''' is a heavy space-superiority [[:Category:Fighters|fighter]] manufactured by [[Core Dynamics]]. Featuring two large [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame and excels at combat, but has difficulty adapting to other roles. Although its top speed is mediocre compared to other fighters, it one of the most maneuverable ships on the market thanks to its powerful lateral thrusters relative to the ship's mass, only being out-turned by smaller, less well-armed ships.


==Overview==
==Overview==
In combat, the Vulture is one of the most powerful small ships available. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints can quickly deal heavy damage to any ship. However, the small number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not available in Class 3 versions. As for weapon mount types, both fixed and gimballed mounts are viable due to the Vulture's nimble nature, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's manoeuvrability. Overall, the Vulture is one of the best [[Bounty Hunter]] ships available.
In combat, the Vulture is one of the most powerful small-sized ships in combat. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out heavy damage. However, the small number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not available in Class 3. As for weapon mount types, both fixed and gimballed mounts are viable due to the Vulture's nimble nature, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's manoeuvrability.  


Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch: the Vulture is held back by its limited power capacity, which greatly limits viable loadout choices and encourages smart [[module priority control]].     
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch, as the Vulture is held back by its limited power capacity. This greatly limits viable loadout choices and encourages smart [[module priority control]].     


The Vulture suffers from overspecialization and is very poor in any job besides bounty hunting and assassination. It has terrible cargo capacity, even for its size so it will do very poorly in any form of trading or mining but most importantly it functions very poorly as a pirate as it has very low space for plundered loot, especially when a [[Hatch Breaker Limpet Controller]] is installed, however, its small size makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it can't easily get to [[Interstellar Factors]] to clear any bounties. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of Ax weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces.   
The Vulture suffers from overspecialization and is very poor in any job besides bounty hunting and assassination. It has terrible cargo capacity, even for its size so it will do very poorly in any form of trading or mining but most importantly it functions very poorly as a pirate as it has very low space for plundered loot, especially when a [[Hatch Breaker Limpet Controller]] is installed, however, its small size makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it can't easily get to [[Interstellar Factors]] to clear any bounties. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of Ax weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces.