Irregular Markers: Difference between revisions
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Irregular Markers have at least two variants. In one variant, a cluster of [[Commodities]] in [[Cargo Canister|canister form]] is being guarded by several [[Skimmers]] that will become hostile if they detect trespassers. | Irregular Markers have at least two variants. In one variant, a cluster of [[Commodities]] in [[Cargo Canister|canister form]] is being guarded by several [[Skimmers]] that will become hostile if they detect trespassers. | ||
In the second variant, a cluster of large, locked cargo crates is being guarded by four criminals. After killing the criminals, a ship will arrive and drop off another four criminals. The two largest crates can be opened with [[E-Breach]]es or by using the [[Arc Cutter]] to cut open access panels and the [[Energylink]] to overload the door controls. Both crates contain three containers of illegal [[Goods]], and occasionally some [[Medkit]]s. There is also a [[Suit Recharge Socket]] nearby. | In the second variant, a cluster of large, locked cargo crates is being guarded by four criminals. After killing the criminals, a ship will arrive and drop off another four criminals. The two largest crates can be opened with [[E-Breach]]es or by using the [[Arc Cutter]] to cut open access panels and the [[Energylink]] to overload the door controls. Both crates contain three containers of illegal [[Goods]] such as [[Push]] and [[Hush]], and occasionally some [[Medkit]]s. There is also a [[Suit Recharge Socket]] nearby. | ||
== Spawn Locations == | == Spawn Locations == | ||